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Re: Zombie Ma(p)gyk!

I believe the rooftops idea is probably the most realistic balance of what you can accomplish with decent FPS in-engine while being a decent map to play Zomb0rz on. My real vote is an option that you didn't have list: a mall. That's what I started to do with Atrium but didn't finish the rest of the ...
by j3rk
on Wed Apr 11, 2012 10:27 pm
 
Forum: Mapping
Topic: Zombie Ma(p)gyk!
Replies: 18
Views: 2832

Re: Korriban Zombies

Thanks for the PM Mike... Zombieland Classic is up and running this map. I think this is my current favorite Zomb0r map dude. Nice work. The level layout and item placements are pretty good, but the vertical nature of the map should make things very interesting. Can't wait to play it. The tracker is...
by j3rk
on Mon Apr 09, 2012 11:37 pm
 
Forum: Mapping
Topic: Korriban Zombies
Replies: 12
Views: 1981

Re: Zombie Tunnels Update

Thanks for the PM Mike... Zombieland Classic is up and running this map. It seems to have some problems with invisible walls unless that's just a conflict in my base. (I didn't check for a previous version. I should do that.)
by j3rk
on Mon Apr 09, 2012 11:35 pm
 
Forum: Mapping
Topic: Zombie Tunnels Update
Replies: 19
Views: 3167

Re: umod

What are "Jihad shields"?
by j3rk
on Sun Apr 08, 2012 12:31 pm
 
Forum: Keramod
Topic: umod
Replies: 17
Views: 5570

Re: Impulse now has built-in zombies support

Nice work... Disabling the timer would be awesome though I have no idea how you'd do that. I'm sure you'll figure it out. I wonder if you could somehow call a custom .siege file with the "Timed" key set to 0 or somesuch.
by j3rk
on Sun Apr 08, 2012 12:23 pm
 
Forum: News and Important Info
Topic: Impulse now has built-in zombies support
Replies: 5
Views: 785

Re: ESM

I'll be honest, my ESM class bind system isn't great but if you do want to yews it, and if you're using version B8, here's the syntax: -------------------------- Class Switch System -------------------------- [ Description ] This feature allows you to yews and bind commands to switch classes on the ...
by j3rk
on Sun Apr 08, 2012 12:17 pm
 
Forum: Help
Topic: ESM
Replies: 7
Views: 1590

Re: A wild ESM site appears...

I don't know the dude very well (Caelum) but he doesn't seem like a tool at all. I'd feel pretty comfortable vouching for him actually, fwiw. He will probably ask you to put this bar thingee up though which may or may not be a deal breaker for you. (Again, I'm totally unaffiliated with them, just st...
by j3rk
on Sun Apr 08, 2012 12:11 pm
 
Forum: News and Important Info
Topic: A wild ESM site appears...
Replies: 35
Views: 3744

Re: A wild ESM site appears...

No hard feelings here either. I stopped using Guard's hosting before cuz I lost interest in dev'ing ESM when things got all angst-y. Until a random offer for hosting from the jkhub dude I hadn't really intended to do much with it. I may still be too lazy, who knows... I mainly just wanted to throw u...
by j3rk
on Thu Apr 05, 2012 8:46 am
 
Forum: News and Important Info
Topic: A wild ESM site appears...
Replies: 35
Views: 3744

A wild ESM site appears...

I don't know if this is appropriate to post here but there'd be no hard feelings if you dudes delete it since it's kind of a cross promotion type deal. I'm thinking about turning ESM into something bigger. Details are sketchy but I have the old site up over here: http://esm.jkhub.org. The main reaso...
by j3rk
on Thu Apr 05, 2012 1:12 am
 
Forum: News and Important Info
Topic: A wild ESM site appears...
Replies: 35
Views: 3744

Re: Zombie Tunnels Update

Wassup. I'm glad you're still working on this map dude. You may or may not recall but Zombieland Advanced is nub's baby; I think he wants to keep it non-custom mappified for now. (I don't really admin it, I just provide the server.) I'll be bringing another Zombies server online soon with Omega Man ...
by j3rk
on Tue Apr 03, 2012 2:05 pm
 
Forum: Mapping
Topic: Zombie Tunnels Update
Replies: 19
Views: 3167
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