Search found 529 matches
- Wed Apr 11, 2012 10:27 pm
- Forum: Mapping
- Topic: Zombie Ma(p)gyk!
- Replies: 18
- Views: 7385
Re: Zombie Ma(p)gyk!
I believe the rooftops idea is probably the most realistic balance of what you can accomplish with decent FPS in-engine while being a decent map to play Zomb0rz on. My real vote is an option that you didn't have list: a mall. That's what I started to do with Atrium but didn't finish the rest of the ...
- Mon Apr 09, 2012 11:37 pm
- Forum: Mapping
- Topic: Korriban Zombies
- Replies: 12
- Views: 5723
Re: Korriban Zombies
Thanks for the PM Mike... Zombieland Classic is up and running this map. I think this is my current favorite Zomb0r map dude. Nice work. The level layout and item placements are pretty good, but the vertical nature of the map should make things very interesting. Can't wait to play it. The tracker is...
- Mon Apr 09, 2012 11:35 pm
- Forum: Mapping
- Topic: Zombie Tunnels Update
- Replies: 19
- Views: 8618
Re: Zombie Tunnels Update
Thanks for the PM Mike... Zombieland Classic is up and running this map. It seems to have some problems with invisible walls unless that's just a conflict in my base. (I didn't check for a previous version. I should do that.)
Re: umod
What are "Jihad shields"?
- Sun Apr 08, 2012 12:23 pm
- Forum: News and Important Info
- Topic: Impulse now has built-in zombies support
- Replies: 5
- Views: 2284
Re: Impulse now has built-in zombies support
Nice work... Disabling the timer would be awesome though I have no idea how you'd do that. I'm sure you'll figure it out. I wonder if you could somehow call a custom .siege file with the "Timed" key set to 0 or somesuch.
Re: ESM
I'll be honest, my ESM class bind system isn't great but if you do want to yews it, and if you're using version B8, here's the syntax: -------------------------- Class Switch System -------------------------- [ Description ] This feature allows you to yews and bind commands to switch classes on the ...
- Sun Apr 08, 2012 12:11 pm
- Forum: News and Important Info
- Topic: A wild ESM site appears...
- Replies: 35
- Views: 11468
Re: A wild ESM site appears...
I don't know the dude very well (Caelum) but he doesn't seem like a tool at all. I'd feel pretty comfortable vouching for him actually, fwiw. He will probably ask you to put this bar thingee up though which may or may not be a deal breaker for you. (Again, I'm totally unaffiliated with them, just st...
- Thu Apr 05, 2012 8:46 am
- Forum: News and Important Info
- Topic: A wild ESM site appears...
- Replies: 35
- Views: 11468
Re: A wild ESM site appears...
No hard feelings here either. I stopped using Guard's hosting before cuz I lost interest in dev'ing ESM when things got all angst-y. Until a random offer for hosting from the jkhub dude I hadn't really intended to do much with it. I may still be too lazy, who knows... I mainly just wanted to throw u...
- Thu Apr 05, 2012 1:12 am
- Forum: News and Important Info
- Topic: A wild ESM site appears...
- Replies: 35
- Views: 11468
A wild ESM site appears...
I don't know if this is appropriate to post here but there'd be no hard feelings if you dudes delete it since it's kind of a cross promotion type deal. I'm thinking about turning ESM into something bigger. Details are sketchy but I have the old site up over here: m. The main reason I'm posting this ...
- Tue Apr 03, 2012 2:05 pm
- Forum: Mapping
- Topic: Zombie Tunnels Update
- Replies: 19
- Views: 8618
Re: Zombie Tunnels Update
Wassup. I'm glad you're still working on this map dude. You may or may not recall but Zombieland Advanced is nub's baby; I think he wants to keep it non-custom mappified for now. (I don't really admin it, I just provide the server.) I'll be bringing another Zombies server online soon with Omega Man ...