Search found 609 matches

by aradorasxeon
Fri Oct 09, 2015 11:20 am
Forum: Mapping
Topic: Byss
Replies: 34
Views: 16482

Re: Byss

LORD wrote:Make it faster or sth. Im sure xeon will agree with me :D




He-he-he :lol:
by aradorasxeon
Fri Oct 09, 2015 6:35 am
Forum: General Chat
Topic: 14 people ingame and pug starting
Replies: 36
Views: 21888

Re: 14 people ingame and pug starting

Magyk wrote:No map should be 6s+ unless Des, Korri, H3h imho.





*coughs* ktr2 *coughs* I designed ktr2 for big games.
by aradorasxeon
Thu Oct 08, 2015 12:35 pm
Forum: Mapping
Topic: Strike on the Rancor Lab
Replies: 29
Views: 19252

Re: Strike on the Rancor Lab

New version out. - 2nd obj, door moves at a speed of 880 (~0,5 secs to be able to go through it). - 4th obj's toggle lift anti-liftlame wait variance decreased. - obj6 D spawn points rearranged. D team spawn behind the glasses room. Door's location changed, to the narrowing part of the obj. - added ...
by aradorasxeon
Wed Oct 07, 2015 11:41 am
Forum: Mapping
Topic: Eat Shower
Replies: 45
Views: 21006

Re: Eat Shower

Eat Shower V 1.3 Changes -Trigger are for objective 5 is slightly larger. -Final objective codes spawn hack moved to a less defensible position. -Final objective codes spawn hack shortened to 1.75 seconds. -1st objective extended slightly. -Levelshot included ---------------------------------------...
by aradorasxeon
Tue Oct 06, 2015 2:18 pm
Forum: Elysium
Topic: Map Requests
Replies: 2
Views: 2233

Re: Map Requests

I want the original ktr to be tehre, too!

http://jkhub.org/files/file/1284-kill-t ... nt-rancor/
by aradorasxeon
Tue Oct 06, 2015 7:45 am
Forum: Mapping
Topic: Strike on the Rancor Lab
Replies: 29
Views: 19252

Re: Strike on the Rancor Lab

Hmm must be something with my monitor then. I still see this bright :O. But sure I will add +20 to ambient lighting.
by aradorasxeon
Tue Oct 06, 2015 5:14 am
Forum: Mapping
Topic: Improved Hoth
Replies: 23
Views: 11536

Re: Improved Hoth

Blackout wrote:I think you should make the whole map tan and challenge people to play it all the time.



If you do that please yews the danger/sanddunes texture! Not that ugly one from desert. Also add some snowing to hoth! :D I removed rain from ktr2 for now but I may add it back later.
by aradorasxeon
Mon Oct 05, 2015 4:38 am
Forum: Mapping
Topic: Improved Hoth
Replies: 23
Views: 11536

Re: Improved Hoth

Oh-ho-ho. Hoth's problem is not only the midget door. - 1st obj model clipping (not sure if you have fixed it yet or not) - 2nd obj easily rushable if not rushed, too easy to defend for hard core palyers - 4th obj door sizes of data room are too small imo - 5th obj midget door, and that annoying cla...
by aradorasxeon
Sun Oct 04, 2015 1:06 pm
Forum: Mapping
Topic: Strike on the Rancor Lab
Replies: 29
Views: 19252

Re: Strike on the Rancor Lab

Beta v1.1 released New download avaialble in first post. Patch log: - 1st obj blast shield enlarged. Now you can't shoot the door's corner from O spawn. - 2nd obj, door moves at a speed of 500 (~0,9 secs to be able to go through it). - 2nd obj alt route has 750 hp, but still only heavy weapons. I'd ...
by aradorasxeon
Sat Oct 03, 2015 5:06 pm
Forum: JKA Siege
Topic: Everyone with recorded rax jorises or videos
Replies: 22
Views: 12019

Re: Everyone with recorded rax jorises or videos

Blackout wrote:https://www.dropbox.com/s/riiccaubjz8ar42/demos4.rar?dl=0

I'll add rax jorises on this thread now and then from now on.



roger