Search found 867 matches
- Fri Jan 29, 2016 3:32 am
- Forum: News and Important Info
- Topic: ATTN: I have returned
- Replies: 15
- Views: 9759
Re: ATTN: I have returned
go the dank memes
- Wed Jan 27, 2016 10:08 am
- Forum: Mapping
- Topic: Imperial Facility
- Replies: 10
- Views: 6233
Re: Imperial Facility
It's not advisable to yews serverside patches at this point as it will fuck with autoDL. However, Alpha has coded a nice framework for serverside patches that we will have available soon. At that point, the edition everyone is using should go in the server /base/maps/mapname.bsp and the patched vers...
- Tue Jan 26, 2016 11:58 am
- Forum: Elysium
- Topic: Desert crashing
- Replies: 17
- Views: 10784
Re: Desert crashing
Yeah as Sith wrote, it seems to be because Elysium is hosted on OpenJK.
- Sat Jan 23, 2016 7:44 pm
- Forum: JKA Siege
- Topic: Caliber system: 2016 edition
- Replies: 26
- Views: 20673
Re: Caliber system: 2016 edition
I approve of the way the maps are listed.
Re: SMod
I didn't realize that they changed the sv_fps default in openjk. In basejka it defaults to 20, in openjk it defaults to 40.
Re: SMod
I've never experimented with sv_fps, I don't know. Sith says that he tested it and it raised some players' pings, but I'm not sure if they were actually using correct /snaps settings when this happened. For example, if your snaps is 30 (which it would be, because sv_fps is currently 30) and then you...
- Wed Jan 20, 2016 11:53 am
- Forum: Euro Siege Public
- Topic: Poll: bot_minplayers
- Replies: 10
- Views: 8006
Poll: bot_minplayers
bot_minplayers automatically adds/kicks bots if the number of humans on the server is less than bot_minplayers. For example if it's set to 2 and there is 1 human, there will be 1 bot. I think 2 is the best setting for pub. I set this to 2 on your server, Laser, but you set it back to 6. I joined a K...
Re: SMod
I never realized this before, but your snaps should be equal to sv_fps setting. On Elysium, that is 30 (basejka default is 20). Setting snaps to a higher number, like 40, doesn't actually do anything different. So there is no problem with snaps actually. The correlation between snaps and sv_fps is t...
- Sun Jan 17, 2016 3:06 pm
- Forum: Elysium
- Topic: Desert crashing
- Replies: 17
- Views: 10784
Re: Desert crashing
The crash I wrote about above has been fixed. Server is running newest mod and you shouldn't see any more crashes. You can also call votes for Cargo again.
- Sat Jan 16, 2016 9:07 pm
- Forum: Elysium
- Topic: Desert crashing
- Replies: 17
- Views: 10784
Re: Desert crashing
Found a crash today that I didn't notice on my own test server. The servers have been rolled back to the previous build, so the occasional Desert crash bug is back. Cargo 1.2 is still playable, but antispam should be disabled for it to work right. Going to try to find a fix.