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by Turquoise Dragon
Wed Sep 16, 2015 12:57 am
Forum: Mapping
Topic: Strike on the Rancor Lab
Replies: 29
Views: 19473

Re: Strike on the Rancor Lab

3. on tanks & pipes objective, make the tanks reachable with lightsaber. Currently you can just about hit them causing very little damage. it's inaccessible to reborn boss too. possibly make it more accessible for a reborn boss. GO XEON MODE KEEP AT THAT HEIGHT FUCK reborn boss evil.jpg
by Turquoise Dragon
Mon Sep 14, 2015 6:28 pm
Forum: General Chat
Topic: Renewed install
Replies: 3
Views: 1819

Re: Renewed install

reaction3.jpg
reaction3.jpg (18.51 KiB) Viewed 1033 times
by Turquoise Dragon
Mon Sep 14, 2015 6:27 pm
Forum: Mapping
Topic: Strike on the Rancor Lab
Replies: 29
Views: 19473

Re: Strike on the Rancor Lab

Laser wrote:3. on tanks & pipes objective, make the tanks reachable with lightsaber. Currently you can just about hit them causing very little damage.


KEEP AT THAT HEIGHT FUCK reborn boss
by Turquoise Dragon
Mon Sep 14, 2015 6:24 pm
Forum: Mapping
Topic: Appetizer
Replies: 7
Views: 4318

Re: Appetizer

Laser wrote:Really looking forward to this. However, PLEASE listen to gameplay feedback if it is constructive, and not just aesthetic changes.


Inb4 MAP PERFECT NOT CHANGING
by Turquoise Dragon
Sun Sep 13, 2015 8:31 pm
Forum: Mapping
Topic: Appetizer
Replies: 7
Views: 4318

Re: Appetizer

I see another ktr sequel lol...

And I personally only light my shit when I'm ready to release the final deal.
by Turquoise Dragon
Fri Sep 11, 2015 10:26 pm
Forum: Mapping
Topic: Extra mapping capabilities with base_entranced
Replies: 19
Views: 10664

Re: Extra mapping capabilities with base_entranced

ooooh, fun. The stuff we can do with these
by Turquoise Dragon
Thu Sep 10, 2015 4:51 am
Forum: Mapping
Topic: Extra mapping capabilities with base_entranced
Replies: 19
Views: 10664

Re: Extra mapping capabilities with base_entranced

I remember seeing a kyleball mod or somesuch years ago that did the same sort of thing with kyle...
by Turquoise Dragon
Thu Sep 10, 2015 4:50 am
Forum: JKA Siege
Topic: 7th siege class?
Replies: 11
Views: 4972

Re: 7th siege class?

LORD wrote:Jihad warrior

75 hp

1.50 speed

1 detpack only


Bonus points if it's an arabic model/skin with a huge turban.
by Turquoise Dragon
Wed Sep 09, 2015 11:04 pm
Forum: Mapping
Topic: Extra mapping capabilities with base_entranced
Replies: 19
Views: 10664

Re: Extra mapping capabilities with base_entranced

I like the health station idea. How about a remote hacking device item? Can be placed on a hack and the player moves away while it works. Takes 1.5x as long to hack, and can be destroyed. Maybe a chance of failure or getting stuck as well. Would keep a player in the fight while allowing a hack to ge...
by Turquoise Dragon
Wed Sep 09, 2015 11:01 pm
Forum: JKA Siege
Topic: 7th siege class?
Replies: 11
Views: 4972

Re: 7th siege class?

Duo wrote:
Turquoise Dragon wrote:Ninja - obj rush specialist
30 hp
150% speed
pistol, melee
jump 1, speed 2

very fast, but fragile and low hitting power


lol demp = gg


which is an appropriate counter. relies on being more difficult to target (mobility and dodging) than actually soaking up damage