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Botroutes

PostPosted: Thu Jan 13, 2011 12:40 pm
by j3rk
Can we please at least add botroutes to Tempest? At least the bots won't be as annoying that way. If you need some lemme know, I'll send you the files. Gracias.

Re: Botroutes

PostPosted: Thu Jan 13, 2011 12:53 pm
by Max Rambone
I still say reduce the botminplayers and the timeouttospex.

~archi

Re: Botroutes

PostPosted: Fri Jan 14, 2011 1:24 am
by AmericanFool
^Agree with archi. If you got rid of bots regular players could actually tell if there was anyone on tempest.
Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.

Re: Botroutes

PostPosted: Fri Jan 14, 2011 2:50 am
by Turky
AmericanFool wrote:Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.


only 3 times?

Re: Botroutes

PostPosted: Fri Jan 14, 2011 12:29 pm
by AmericanFool
Turky wrote:
AmericanFool wrote:Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.


only 3 times?


per minute* :s

Re: Botroutes

PostPosted: Fri Jan 14, 2011 3:18 pm
by piipe
can u add smart bots???

Re: Botroutes

PostPosted: Fri Jan 14, 2011 5:04 pm
by GUARD!AN
If someone made smart bots like OJP mod does, I would love you forever

Re: Botroutes

PostPosted: Fri Jan 14, 2011 8:22 pm
by Max Rambone
AKA: "J3rk I would love you forever if you made the bots not dumbasses."

~archi

Re: Botroutes

PostPosted: Fri Jan 14, 2011 11:18 pm
by Turquoise Dragon
Well, botroutes could make the bots not completely useless, but I side with turk on this one. It's kinda annoying to be killed by a bot while you're attempting to take out a player who's doing the obj.

Re: Botroutes

PostPosted: Fri Jan 14, 2011 11:22 pm
by piipe
there is a server called kurgan something ... where bots are really smart

they complete objectives!!!!