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Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 9:25 pm
by Magyk
GUARD!AN wrote:RED map links mean those maps have custom classes and can cause EOF errors if you have more than 3 of them in your BASE folder at the same time. (Unless you yews ESM, of course.) However, you can just store them in GAMEDATA or make a MAPS folder in BASE to keep them handy for switching later, if needed.

1. Cargo Barge
2. Strike on Nar Shaddaa
3. H3H Base snowtrooper
4. Destroyer
5. Siege Mine II Rel. B
6. JHOTH
7. Silly Room
8. Endor
9. Ultimate Siege Map (USM)
10. Base snowtrooper 2 (bomb1b)
11. Siege Battle on Mygeeto
12. Siege Battle on Theed

That makes ONE total siege map we can play.(Hoth)

Everyone make sure you have downloaded them.



Fixed.

Re: Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 9:35 pm
by Max Rambone
Heh...for the most part, you are correct.

I vote we trk it and remove korri.

~archi

Re: Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 9:45 pm
by Turky
Or just make the classes non-retarded and/or make small changes to the map to omit shitty objectives.

But oh wait, that'd mean changing siege. Can't have that.

Need more Obama supporters here, tbh ;)

Re: Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 9:48 pm
by Turquoise Dragon
I think we should make korri with hoth classes.

Re: Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 10:00 pm
by Turky
Hmm, if we did that then defense would have two mine classes, with no protect3 to counter it on offense. Neither of those things should even be there, tbh (mines/prot). Plus the no-force dudes would barely be able to get to the crystals...

Re: Maps currently on Impulse

PostPosted: Fri Jul 29, 2011 10:16 pm
by Turquoise Dragon
Mines are countered by an O jan (unless they're noob). And I see your point about the crystals...Maybe mod the map to make lifts (blue) and catwalks (red/green) to the crystals. I'd say give everyone jump 1, but then we get nub's zombies with everyone jumping around like maniacs so they can't get hit.

Re: Maps currently on Impulse

PostPosted: Sat Jul 30, 2011 1:02 am
by Turky
Or we can just make our own classes that work...

Re: Maps currently on Impulse

PostPosted: Sat Jul 30, 2011 7:04 am
by Turquoise Dragon
Even better.

Re: Maps currently on Impulse

PostPosted: Sat Jul 30, 2011 12:32 pm
by shulba
thats a bad idea
just work on a map from 0 instead of waisting time with korri D:
map sucks