Zombie Skins
Moderator: Magyk
- Magyk
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Re: Zombie Skins
Laser wrote:intestines coming out of the sides pls
Obviously, of course. To compliment the brains spilling out of his helmet.
Re: Zombie Skins
These are cool beans
- Turquoise Dragon
- The Scaled One
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Re: Zombie Skins
Magyk wrote:Okay, update:
If you look up above at the Kyle Katarn texture, it's got both sides to his head. In other words, if I wanted to put a scar on his left cheek or something, I could do it.
Now look at the Storm Trooper one: It's only got one half of everything, so when I retexture it it shows up looking doubled. I don't texture things in games that often, and haven't run into this problem before and have no idea how to get around it (if you can.)
So I ask you smart people: Is there anyway to get rid of that mirror imaging, and make it so I have two individual sides to a stormie helmet?
Not that I'm aware of, soz.
In a similar vein, I should probably start on pair 3 for my surv/zomb mod. My cathar pair is done, I'll make an exception of only using my story chars with Link so I can yews Dark Link, my dragon pair can be worked on...that leaves...3 more to be made/modified.
*wanders back to the photoshop program from whence he came*
- GUARD!AN
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Re: Zombie Skins
Can you guys post to the shoutbox or something when these zombies games are happening? I feel like I always miss out on them
GUARD!AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
- Magyk
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Re: Zombie Skins
Firstly, let me say there is no ETA on these skins still. If I were to wager an outrageous guess, I would say around Christmas this year I could have six of them finished and playable, for each zombie class.
The reason I'm posting is this, is because I stumbled upon an epic picture to model off of.
The reason I'm posting is this, is because I stumbled upon an epic picture to model off of.
- Turquoise Dragon
- The Scaled One
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Re: Zombie Skins
If you could make something like that, that would be awesome.
- Magyk
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Re: Zombie Skins
Oh, i know I can texture it. I'm just not sure of the limitations of the JKA engine itself. See like 5 posts up for details.
If I could figure out how to make opposite sides of the trooper look different, then we'd really be rolling. Sadly, I don't have that good a knowledge of how textures, models, scripting, etc works. I can make the textures. That's about it. As soon as they're out of photoshop, I have very limited knowledge about how they work in game.
I know this is a Jk2 model, but same game engine so w/e:
http://jediknight3.filefront.com/file/F ... _v10;24817
This guy (Auron from FFX) has two completely different sides to him, and his two textured halves are NOT perfect 1:1 mirrors of each other. I need to know how to work around that to make these truly amazing.
If I could figure out how to make opposite sides of the trooper look different, then we'd really be rolling. Sadly, I don't have that good a knowledge of how textures, models, scripting, etc works. I can make the textures. That's about it. As soon as they're out of photoshop, I have very limited knowledge about how they work in game.
I know this is a Jk2 model, but same game engine so w/e:
http://jediknight3.filefront.com/file/F ... _v10;24817
This guy (Auron from FFX) has two completely different sides to him, and his two textured halves are NOT perfect 1:1 mirrors of each other. I need to know how to work around that to make these truly amazing.