umod

Discuss our custom pug server mod.
Kerafym
jkb's bro & svail's fiend
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Re: umod

Post by Kerafym »

fixed "ghost ewebs" and the associated issues.
Hi. I'm angry on the internet.

Kerafym
jkb's bro & svail's fiend
Posts: 1224
Joined: Fri Jun 26, 2009 5:07 pm
Reputation: -1

Re: umod

Post by Kerafym »

double post cuz i'm boss of this gym.

admin zombies and callvote zombies (passing) will set the siege time limit to 1 hour, regardless of which team has the time limit (i.e this SHOULD work on any map, but I only tested it on hoth).
Hi. I'm angry on the internet.

Kerafym
jkb's bro & svail's fiend
Posts: 1224
Joined: Fri Jun 26, 2009 5:07 pm
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Re: umod

Post by Kerafym »

fixed spec joining (after death). if spec joining in general is a problem, i'll address it as well.
Hi. I'm angry on the internet.

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Ramshi
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Re: umod

Post by Ramshi »

i can still spec join after death on tempest. do you mean you only cant spec join if you self kill? because i cant get shot by a turret, squashed by an ATST or killed by another player and still spec join
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Kerafym
jkb's bro & svail's fiend
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Re: umod

Post by Kerafym »

This mod isn't on tempest, just impulse.

A future version might go up on tempest, but I'd need to iron out a few anti-lames and anti-crashes that aren't really prevalent in a pug server (I only fixed ones that might happen on accident).
Hi. I'm angry on the internet.

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Ramshi
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Re: umod

Post by Ramshi »

alright thanks
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Kerafym
jkb's bro & svail's fiend
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Joined: Fri Jun 26, 2009 5:07 pm
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Re: umod

Post by Kerafym »

fixed living specjoin (haven't uploaded yet tho)
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Magyk
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Re: umod

Post by Magyk »

I just tested the zombie votes today, and everything seemed to work out fine. I'm sure we'll all do more extensive testing sometime later this week, maybe this weekend.
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