Should I make the server set specs as "dead" when they join a team, so that they don't spawn until the next reinforcement spawn time?
This will prevent "Althrooning" it.
Spec Joining?
Spec Joining?
Hi. I'm angry on the internet.
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Re: Spec Joining?
yea, or doing the lightning fast classjoin/teamspec spam that you/me/duo like to do when we're dicking around XD
i mean, quick joining is nice for when i've just been picked and want to change classes real quick and still be alive, but it'd not be the end of the world if something like you're explaining were implemented. no biggie really.
i mean, quick joining is nice for when i've just been picked and want to change classes real quick and still be alive, but it'd not be the end of the world if something like you're explaining were implemented. no biggie really.
Re: Spec Joining?
I've noticed a lot more spec joins/recons on maxes in the past week or two, so I figured I should probably implement something like this.
Hi. I'm angry on the internet.
Re: Spec Joining?
how the fuck do u bind classchanges btw? in korriban or desert is not very helpful but in hoth must be the shit
/bind key siegeclass ''imperial demolitionist'' doesnt work, or w.e class ofc
/bind key siegeclass ''imperial demolitionist'' doesnt work, or w.e class ofc
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Re: Spec Joining?
I'm still newb@classbinds, so I join spec, wrong class and/or wrong team on occasion.
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Eventus stultorum magister.
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Re: Spec Joining?
I think we had established this with that other euro...Bee was it? (who can be either doggie or trando) Or maybe it was kirby. whatever.Ýô wrote:/bind key siegeclass ''imperial demolitionist'' doesnt work, or w.e class ofc
Basically, you can't bind the command itself. You have to either enter it directly into the console, or bind a key to execute a .cfg file that contains that siegeclass command.
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Re: Spec Joining?
That's an interesting idea actually, if it is easy to implement go for it.Kerafym wrote:Should I make the server set specs as "dead" when they join a team, so that they don't spawn until the next reinforcement spawn time?
This will prevent "Althrooning" it.
GUARD!AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
Re: Spec Joining?
aha i c, its like hm, u make a cfg with /siegeclass "whatever" and then u exec it ingame? thx anywaysTurky wrote:I think we had established this with that other euro...Bee was it? (who can be either doggie or trando) Or maybe it was kirby. whatever.Ýô wrote:/bind key siegeclass ''imperial demolitionist'' doesnt work, or w.e class ofc
Basically, you can't bind the command itself. You have to either enter it directly into the console, or bind a key to execute a .cfg file that contains that siegeclass command.
Re: Spec Joining?
Fix the shield after your dead shit to prevent Duo's pro shields vs me.