Rushable objs

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Re: Rushable objs

Postby Laser on Tue Jun 01, 2010 8:53 am

I love the hangar, but it's just a shame that it's too easy to spam the miget door, that's probably my best objective for defence (without the need for spam :P).
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Re: Rushable objs

Postby Turquoise Dragon on Tue Jun 01, 2010 10:02 am

Max Rambone wrote:Codes are definitely the best objective of any map.

~archi



I agree. Gives you multiple places to defend, and it's a bit more fun to try to get past offensively.
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Re: Rushable objs

Postby tens0r on Tue Jun 01, 2010 11:56 am

I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.
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Re: Rushable objs

Postby Kerafym on Tue Jun 01, 2010 12:49 pm

tens0r wrote:I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.


That's an interesting point.

I think it'd be cool to have 2 avenues for attack, one far from the defenses' spawn that they'd have to move to to defend, and one going straight through their spawn.
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Re: Rushable objs

Postby Laser on Tue Jun 01, 2010 12:59 pm

tens0r wrote:Or like the codes when me and jawa green the doors and you gotta defend that way too.


Makes it more of a challenge! :twisted:
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Re: Rushable objs

Postby A nub is In Ur Forum on Sun Mar 27, 2011 2:26 pm

Retracted.
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