Preview: siege_tie1a

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Re: Preview: siege_tie1a

Postby Turquoise Dragon on Fri Feb 04, 2011 11:38 pm

Could you have npc's just spawn at a point and stay there (like in a hallway o has to travel through or something) instead of have them moving around?
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Re: Preview: siege_tie1a

Postby j3rk on Sat Feb 05, 2011 12:56 pm

Yes sir, yes sir you can. My old geonosis arena siege map had 8 sbds in dooku's war room that you had to destroy for an obj.

EDIT: Top post updated with wing assembly. Only 2 more major sections left and a few connecting halls. I'll post the layout and objectives once those are done.
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Re: Preview: siege_tie1a

Postby aƒrÒ on Mon Feb 07, 2011 7:17 pm

So far it looks like it's really close to the tfu level, and i like it personally, keep it up :D
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Re: Preview: siege_tie1a

Postby j3rk on Tue Feb 15, 2011 7:12 pm

Hey, I figured out a way to turn the Ties into 360 degree turrets so there will be a few of those after all. The first version is probably about 75% done.

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Re: Preview: siege_tie1a

Postby Turquoise Dragon on Tue Feb 15, 2011 8:41 pm

this > awesomeness
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Re: Preview: siege_tie1a

Postby GUARD!AN on Wed Feb 16, 2011 12:30 am

j3rk wrote:Hey, I figured out a way to turn the Ties into 360 degree turrets so there will be a few of those after all.


That sounds awesome man!
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–noun
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Re: Preview: siege_tie1a

Postby aƒrÒ on Wed Feb 16, 2011 6:35 am

We should try and gather for a pug on saturday or sunday after the map is finished :D
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Re: Preview: siege_tie1a

Postby j3rk on Wed Feb 16, 2011 11:34 pm

So according to this site: http://starwars.wikia.com/wiki/TIE_Figh ... n_Facility

sw nerd site wrote:In 3 BBY, the facility was taken control of by former reborn boss General Rahm Kota and his comrades. During the ensuing battle, Kota's men detonated explosives throughout the factory which led to the facility deorbiting over the moon, destroying the TIE Fighter Construction Facility in the process. The facility's wreckage was incinerated whiled it plummeted to the surface of Nar Shaddaa.


So how about this for objectives (no time limit): There will be several (like, 5) key lick sites around the facility (will show up on objective map and radar). The Rebs (Offense) goals are to arm lick sites and then reach the main detonation controls to trigger them. The Imps (Defense) goals are to disarm the lick sites and defend the trigger controls.

Red team (O) will be the (O) desert classes, Blue team will be the (D) desert classes.

Thoughts?
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Re: Preview: siege_tie1a

Postby Turquoise Dragon on Thu Feb 17, 2011 12:47 am

d lando still has jetpack? Also, is there any way can you give him more than 50 hp?
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Re: Preview: siege_tie1a

Postby Turky on Thu Feb 17, 2011 1:39 am

aƒrÒ wrote:We should try and gather for a pug on saturday or sunday after the map is finished :D


aƒrÒ: The Gathering
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