Re: Project Digimon
Posted:
Tue Jun 18, 2013 12:31 pm
by Caesar
got it, and is it possible to make a zippered folder in a zippered folder in a zippered folder? If so please make one just to irritate Ramsheep
Re: Project Digimon
Posted:
Thu Jun 20, 2013 4:48 pm
by Caesar
I call bullshit, you weren't jokin
Re: Project Digimon
Posted:
Sun Jun 30, 2013 12:08 pm
by aradorasxeon
SROLL DOWN
Freshest version, already uploaded.
change log:
- 1st D spawn moved
- 3rd objective could be completed with D team :O, not anymore
- rush proof perfected (you could sit out a round at 3rd spawn with D and win, hehe didn't tell you about this, not anymore)
- lift between D spawn should work fine by now (added lift mover button)
- the turret de/activator is moved sligthly, probably you won't notice it
WE STILL DON'T HAVE A NAME, though I'm considering to stick with project digimon.
Re: Project Digimon
Posted:
Sun Jun 30, 2013 12:47 pm
by aradorasxeon
TURN PAGE
change log:
- obj 1 "rush proof" C won't be able to shoot down tesh immediately
- obj 2 rush prrof
- obj 0 was given +100 healt points
Re: Project Digimon
Posted:
Mon Jul 01, 2013 1:41 pm
by Caesar
obj 1 "rush proof" C won't be able to shoot down tesh immediately
I liked killing jan the minute she walked out, then rushing second obj in under 2 min
Suppose this was coming tho