(OUTDATED) siege_jhoth1a

Discuss siege map projects.
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j3rk
A nub is In Ur Memories
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Re: jhoth download (formerly cargoth)

Post by j3rk »

Sweet, thanks Kera. I'll make those model changes for the next release. And just so ya know, I'm definitely not against modifying obj2 if needed, but I don't think it's as ridonkulously easy to defend as you may think. I think it's too early to tell (I've been wrong before though).
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piipe
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Re: siege_jhoth1a (formerly cargoth)

Post by piipe »

add this map to impulse please

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Turquoise Dragon
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Re: siege_jhoth1a (formerly cargoth)

Post by Turquoise Dragon »

I wanna play...
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Duo
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Re: siege_jhoth1a (formerly cargoth)

Post by Duo »

mon mothma for jan '10
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piipe
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Re: siege_jhoth1a (formerly cargoth)

Post by piipe »

piipe wrote:add this map to impulse please

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Laser
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Re: siege_jhoth1a (formerly cargoth)

Post by Laser »

it needs fixing before it can be pugged on
Less QQ more Pew Pew
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j3rk
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Re: siege_jhoth1a (formerly cargoth)

Post by j3rk »

How would we know? It hasn't been pugged on yet... And it hasn't been pugged on because it's not on impulse yet. Heh. That's what we call a vicious circle.
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Turky
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Re: siege_jhoth1a (formerly cargoth)

Post by Turky »

If I get the job this fall, I will be very tempted to just set up my own server. It'll make things faster :(
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Magyk
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Re: siege_jhoth1a (formerly cargoth)

Post by Magyk »

Would need to put Impulse out of commission then. Another server will divide numbers and kill siege further.

Same thing happened in JK2. 300 Players. 100,000,000,000 Servers.
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Turky
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Re: siege_jhoth1a (formerly cargoth)

Post by Turky »

Well, it's no offense to Guard, it just seems like he's too busy with more important things to manage a server, and since he can't and/or won't delegate that role to someone else he trusts...
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