siege_castle teaser

Some screenies from my up-and-coming map
Overview:

Objectives:
1: break through the wall
2: destroy comms systems
3: advance to keep
4: destroy shield generator blocking access to keep (underneath keep)
5: raise your flag to win
view of first obj:

inside keep:

I obviously have a long way to go yet, but I'm also toying with the idea of tweaking it for a zombie version as well. Comments/concerns/questions welcome.
Overview:
Objectives:
1: break through the wall
2: destroy comms systems
3: advance to keep
4: destroy shield generator blocking access to keep (underneath keep)
5: raise your flag to win
view of first obj:
inside keep:
I obviously have a long way to go yet, but I'm also toying with the idea of tweaking it for a zombie version as well. Comments/concerns/questions welcome.