Page 1 of 2

Random Siege Map 1D

PostPosted: Tue Jan 31, 2012 3:20 pm
by j3rk
Final version (hopefully)!

Download (8.4mb): http://esm.jkhub.org/files/maps/siege_rdm1d.pk3

Image

Image

Code: Select all
Map: siege_rdm1d
Author: j3rk
Version: 1D
Released: 6/2712

[Description]
A JKA Siege map that features an Imperial base being occupied by Rebel forces. Imperial forces are attempting to retake the base, but first a small contingent has been dispatched to uncover the Rebel's secret plans. Or something.

jans and teamwork are very important on this map. There are a couple alternate/ninja routes for the offensive team to yews that shouldn't be too hard to figure out. Most of these require a jan to hack.

This map uses Hoth classes.

[Objectives]

The Imperial (red) team is attacking and the Rebel (blue) team is defending.

Objective 1:

Secondary: Access the control room and yews the terminal to disable the shield over the maintenance hatch.
Secondary: Destroy the access panel leading to the maintenance hatch.
Primary: Access the maintenance hatch.

Objective 2:
Secondary: Access the control room and yews the terminal to disable the energy beam.
Primary: yews the cooling tunnels area to gain access to the upper levels of the station.

Objective 3:
Secondary: Destroy the power relays to unlock the main Command Center doorway.
Primary: Breach the Command Center.

Objective 4:
Primary: Destroy the shield generator in the CC to lower the shield protecting the Rebel's Secret Plans.

Objective 5:
Primary: Steal the Rebel's Secret Plans and escape to the shuttle waiting in the Hangar.

Have fun!

Re: Random Siege Map 1a

PostPosted: Tue Jan 31, 2012 3:33 pm
by Kerafym
god you're such a boss.

Re: Random Siege Map 1a

PostPosted: Tue Jan 31, 2012 4:14 pm
by Turky
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Re: Random Siege Map 1a

PostPosted: Tue Jan 31, 2012 5:43 pm
by § Vail §
how i put in base????

Re: Random Siege Map 1a

PostPosted: Tue Jan 31, 2012 6:08 pm
by Magyk
this map is sweet.

Image

Re: Random Siege Map 1b (updated)

PostPosted: Tue Jan 31, 2012 7:18 pm
by j3rk
Updated the top post. Quick bug fix release, nothing major.

- Fixed Obj. 2 not completing
- Removed one of the CC turrets
- Deleted a large sound file that I accidentally left in the pk3. (This version is about 5mb smaller.)

http://www.gamefront.com/files/21272492/siege_rdm1b.zip

Thanks again for the help testing.

Re: Random Siege Map 1b (updated)

PostPosted: Tue Jan 31, 2012 11:15 pm
by Turquoise Dragon
I bow to your godliness. Would there be a way to reduce the killzone in the laser thing to just around the beams? That way I get to ninja through them :D

Re: Random Siege Map 1b (updated)

PostPosted: Fri Feb 03, 2012 1:40 pm
by j3rk
not a bad idea mike, i'll keep that in mind for the next version. anyone know if this version is up on impulse yet?

Re: Random Siege Map 1b (updated)

PostPosted: Fri Feb 03, 2012 2:01 pm
by Axiw
VERY NICE JOB :D :) :P :D

Re: Random Siege Map 1a

PostPosted: Tue Feb 07, 2012 3:48 am
by Turky
Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.

Turky wrote:
j3rk wrote:.zip


fuck that. .pk3 or gtfo.