Zombie Tunnels Update

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Turquoise Dragon
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Re: Zombie Tunnels Update

Post by Turquoise Dragon »

It might be a base problem, because there was an earlier release of this. Forgot to make it overwrite...
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Turquoise Dragon
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Re: Zombie Tunnels Update

Post by Turquoise Dragon »

Fixed the siege end. Also included a few extra stuffs that I added post-earlier release.
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Turquoise Dragon
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Re: Zombie Tunnels Update

Post by Turquoise Dragon »

Alright, got an update here banged out...

Changes:
- removed secret room and access tunnel
- added more crawlspaces
- added dim lighting in the crawlspaces

Also added this to impulse in case anyone wants to run through it before jerk gets on zombieland.

zomb_tunnels.zip
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Roflraptor
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Re: Zombie Tunnels Update

Post by Roflraptor »

I will try this in 4 days time.

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Magyk
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Re: Zombie Tunnels Update

Post by Magyk »

Let's play it with Ramshi. The best zombie player in the world.

30+ minute hiding sessions ftw.

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Turquoise Dragon
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Re: Zombie Tunnels Update

Post by Turquoise Dragon »

Ramshi vs. Saph.

Who would win?

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Ramshi
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Re: Zombie Tunnels Update

Post by Ramshi »

Let's play it with Ramshi. The best zombie player in the world.

30+ minute hiding sessions ftw.


hey stfu i'd never played theed before and im pretty sure i was just going around in circles. wasnt familiar with any hiding spots. and i just forgot where the tunenl in kor1 was

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GUARD!AN
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Re: Zombie Tunnels Update

Post by GUARD!AN »

Sounds like Mike was successful in making his map if people got lost in the tunnels, nice!

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Aries*
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Re: Zombie Tunnels Update

Post by Aries* »

Magyk wrote:Let's play it with Ramshi. The best zombie player in the world.

30+ minute hiding sessions ftw.



hmmm well i dispute this

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Ramshi
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Re: Zombie Tunnels Update

Post by Ramshi »

Aries* wrote:
Magyk wrote:Let's play it with Ramshi. The best zombie player in the world.

30+ minute hiding sessions ftw.



hmmm well i dispute this

yay!

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