What do you think?

Discuss siege map projects.
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Ramshi
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Re: What do you think?

Post by Ramshi »

he'll be back one day aliased i reckon

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

Well, it still ha some bug, and I still have to make a lot of thing, but here it is, THE ALPHA VERSION!!

http://www66.zippyshare.com/v/92654681/file.html

Known issues:
- no tesh class (well bots can yews it... strange isn't it?)
- emplaced guns can be used by both team outside (heh forgot to do that well :/ in beta it will be fine)
- there are no pictures, :D I am not that big artist with paint, so they'll come latter btw objs can be seen as a yellow shinny dot, or sg like that
- Mutant rancor does not attack you when you're in the atst

Things that have to be told:
- There are 6 objs, you have to do 3 to complete the map (well actually you have to do all of them cause of closed doors etc)
- The objs are not linear! They've got numbers, but they can be done in arbitrary sequences.
- There will be trees outside, sky, and background images will be better in beta relase (now you can shoot on them and you can see the ops they leave behind)
- There are turrets around the map, which can be activated by teshes (well yes when tesh class will be available)


DO NOT FEAR! Say your opinion, or advices to me, or write them down here

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GUARD!AN
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Re: What do you think?

Post by GUARD!AN »

aradorasxeon wrote:Well, it still ha some bug, and I still have to make a lot of thing, but here it is, THE ALPHA VERSION!!

http://www66.zippyshare.com/v/92654681/file.html

Known issues:
- no tesh class (well bots can yews it... strange isn't it?)
- emplaced guns can be used by both team outside (heh forgot to do that well :/ in beta it will be fine)
- there are no pictures, :D I am not that big artist with paint, so they'll come latter btw objs can be seen as a yellow shinny dot, or sg like that
- Mutant rancor does not attack you when you're in the atst

Things that have to be told:
- There are 6 objs, you have to do 3 to complete the map (well actually you have to do all of them cause of closed doors etc)
- The objs are not linear! They've got numbers, but they can be done in arbitrary sequences.
- There will be trees outside, sky, and background images will be better in beta relase (now you can shoot on them and you can see the ops they leave behind)
- There are turrets around the map, which can be activated by teshes (well yes when tesh class will be available)


DO NOT FEAR! Say your opinion, or advices to me, or write them down here


Sounds great man, I'll be uploading all custom maps to the new Cloud Impulse soon and will make sure to include this!

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

Thanks! :D

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GUARD!AN
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Re: What do you think?

Post by GUARD!AN »

Sorry for the delay Xeon, I'm uploading it now!

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

roger no problem, I'm still working on beta relase


Another known issues:
- atst does not respawn :S (heh it was some older time ago strange...)
- there's an invisible path very close to the wall outside
- heh rancor's hp increadebly low (forgot to change it...)

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

So, the main work is ready, probably I won't work on it tomorrow (have to prepare for english and physics exam :roll: ), but after tomorrow the beta pack will be relased, (or final depend on you).

btw:
- rancor won't attack you in atst
- Every class will be able to activate/deactivate turrets.

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

The "Kill the mutant rancor" map is finally in BETA status (maybe final, that depends on you).

Here is the link: http://www18.zippyshare.com/v/91829983/file.html

Have Fun! :D

Who had the alpha version, don't forget to remove it (well in think this overwrite those file, but I can't be sure).

Well the obj map looks funny, but that's the best I can draw in paint. :P



Xeon

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Sakke
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Re: What do you think?

Post by Sakke »

I appreciate the effort you have put into making that map. I'll download it now.

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aradorasxeon
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Re: What do you think?

Post by aradorasxeon »

Thank you :P

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