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SIEGE_RDM1C update! (caps)

Posted: Tue Jun 12, 2012 4:15 pm
by j3rk
EDIT: (Most recent update on 6/15/12 to fix codes showing up on radar.) You can download it at the link below. I even left the download link as a pk3 just for trk!

viewtopic.php?f=39&t=2127

Improvements:
- Fixed final hallway-o-doom objective (I think). Same objective, just better ways to achieve/defend it.
- Shortened Obj. 1 hack
- Core beams only do damage if you hit the actual beams now, so you can ninja through. (Still lethal though)
- Widened hack zones so that wiggling won't disrupt the hack
- Improved FPS
- Set all turret respawns to 60 seconds instead of 20
- Adjusted Obj. 4 and 5 spawn positions to keep O and D in the action better
- More Easter eggs (couldn't resist)

Re: SIEGE_RDM1C update! (caps)

Posted: Tue Jun 12, 2012 5:35 pm
by Turquoise Dragon
Awesome, fixing it now.

EDIT: Uploaded to impulse.

Re: SIEGE_RDM1C update! (caps)

Posted: Wed Jun 13, 2012 1:10 am
by Ramshi
my first time playing the 1b map and it was freakin awesome so i expect 1c even better

Re: SIEGE_RDM1C update! (caps)

Posted: Wed Jun 13, 2012 1:21 am
by Magyk
Tested it a bit with jerk and mike today.. really needs to be play tested, but we did a friendly 2v1 and I expect that at least most of the changes will be welcome. It is a bit different than 1b though.

Re: SIEGE_RDM1C update! (caps)

Posted: Fri Jun 15, 2012 11:59 am
by GUARD!AN
As long as there are no long hallways that take the offense a while to get through, that the defense can have a field day on then it sounds like a welcome update

Re: SIEGE_RDM1C update! (caps)

Posted: Fri Jun 15, 2012 5:48 pm
by Roflraptor
Interesting map. Doesn't take long to work out what you need to do but after one play through I've realised there's one or two alternate passageways and one-way doors that I need to find.

Also, as was mentioned earlier today, can't see codes on radar. :(

Re: SIEGE_RDM1C update! (caps)

Posted: Fri Jun 15, 2012 6:21 pm
by j3rk
Yeah the codes thing is fixed, you just need to re-download the map from the link above. It's a client-side fix so the server doesn't need to be updated. (In fact you don't really need to re-download if you don't want... you just won't see the codes on radar until you do heh.)

Re: SIEGE_RDM1C update! (caps)

Posted: Sat Jun 16, 2012 9:49 pm
by GUARD!AN
So you can still play the map if you have 1b in your base??

Re: SIEGE_RDM1C update! (caps)

Posted: Sun Jun 17, 2012 5:30 am
by aradorasxeon
well I had the b and c at the same time, map wasn't really that playable Guard ^^

Re: SIEGE_RDM1C update! (caps)

Posted: Sun Jun 17, 2012 11:50 am
by j3rk
No, you'll definitely need 1c to play. If you have "old" version of 1c you don't need this newer version unless you want to see the codes. If anyone is confused just download this version to be safe, heh.