Hello World
- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Reputation: 8
- Location: Looking in your window. Hi.
Re: Hello World
hrm...nevermind that then....I'll wrack my brain and see what comes up. To avoid conflict of interests, I'll avoid the 'porno' and 'sex dreams' subsections. Be back someday...
- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
- Reputation: 0
Re: Hello World
The server can only handle 1022 entities at any time! Any more entities will cause the server to get a fatal error. Entities that are not spawned on the server (info_null's, misc_model(_static)s, pickups that aren't spawned due to settings.. etc) do not count towards this limit as they're not spawned and therefore don't take up slots.
from:http://holonet.antarat.com/wiki/index.php?title=Map_Modding (thx for link: Mike)
I've just found out why it didn't work. I highlighted the cause. For those who doesn't know, the walltanks (which are the reason for those invisible walls), are loaded from misc_model_static entities, so they are loaded from player side. Anyway the droidpart bug might have gone, but I cannot test that part with bots . So if you have my fix, you will be able to see the missing models on ANY SERVER.
EDIT: We've tested it, the fix is working nice. We brought all the 4 parts in the same time, and it's worked
2014.05.05. Thanks for al the fun!
"Nah, I go."
Re: Hello World
It's sad (and I guess cool of the peeps who are doing it) that we're still fixing bugs in this game after 10 years.
- Magyk
- Graphics Guru
- Posts: 4129
- Joined: Mon May 25, 2009 4:39 pm
- Reputation: -87
- Location: East Coast, USA
Re: Hello World
After looking at the wall-tanks in game, I think they were (possibly?) another objective that was taken out of the game for some reason.. there are three tanks, one in each station, and they look really out of place.
- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
- Reputation: 0
Re: Hello World
Well all I know from JKA making are:
This was written by one of the JK3 makers, and it was in his cfg file, which is contained in the game. He was TheMaster42. After I had read this I wished I could know more what did they do while they were making it.
// All the test computers used for JKIII at Activision are named after Beatles songs and albums. My computer was "Fab Four."
// Activision buys your lunch when you work on weekends.
// When speeder bikes first went into multiplayer, your character would not receive damage until your bike was destroyed, giving speeders just a slight edge.
// The breakroom closest to the JKIII room has an "Asteroids" coin-op. There's also a Sega coin-op featuring the title "Video Game" in the hallway.
This was written by one of the JK3 makers, and it was in his cfg file, which is contained in the game. He was TheMaster42. After I had read this I wished I could know more what did they do while they were making it.
2014.05.05. Thanks for al the fun!
"Nah, I go."
- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
- Reputation: 0
Re: Hello World
It's me again! There may be a solution, to make it server side, but then it would appear as a health giver. So if anyone has any idea how to disable mapicon go on I'm listening.
(Note: not own idea, it was at the same link given by Mike)
(Note: not own idea, it was at the same link given by Mike)
2014.05.05. Thanks for al the fun!
"Nah, I go."