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Hello World

PostPosted: Fri Aug 17, 2012 7:34 am
by aradorasxeon
Image


:P

You can't see the consoles, because picture was taken from single player mod.
Is it good enough, or you guys would like to fill out that tiny little space, between the wall and the tank?

Note: This is the original model, it was meant to be there, they just fucked up a tiny little thing :D

Re: Hello World

PostPosted: Fri Aug 17, 2012 10:01 am
by Magyk
Shiny. Me gusta.

Sounds like Guardian is prepared to buy you a brand new car.

GUARD!AN wrote:If any one of you figures out how to do the server-side fixes for the maps, you will forever have my respect and admiration as a true champion of siege. That will be the last nail in the coffin to prove that despite what he may have thought, Nub was 100% replaceable and we never needed his faggotry.

I may also be inclined to give a prize to this hero who so boldly finishes lifting our collective middle finger towards Nub's way.

Re: Hello World

PostPosted: Fri Aug 17, 2012 12:18 pm
by aradorasxeon
Strange, I had them on tempest right now, but in think I shouldn't... we will test it :D

Re: Hello World

PostPosted: Fri Aug 17, 2012 3:39 pm
by aradorasxeon
Image

It is done and uploaded to impulse, waiting for test.

Re: Hello World

PostPosted: Fri Aug 17, 2012 3:43 pm
by Turquoise Dragon
Sweet!

Re: Hello World

PostPosted: Fri Aug 17, 2012 3:55 pm
by aradorasxeon
Report: Well it looks like only the world info is loaded from the server's side, so I can see the change in the name (Desert Rescue PATCHED), but not at the models.
Anyway here is player side patch, with this in base you will be able to see what is supposed to be there instead of those invisible cubes.

http://www.gamefront.com/files/22143543/siege_desert_PATCH.zip

Re: Hello World

PostPosted: Fri Aug 17, 2012 4:09 pm
by Turquoise Dragon
Did you overwrite the original map by using the same name (mp/siege_desert) for your .bsp file?

Re: Hello World

PostPosted: Fri Aug 17, 2012 4:10 pm
by aradorasxeon
Yes, it did work when it was in base, even on Tempest (!). So it's kinda weird...

Re: Hello World

PostPosted: Fri Aug 17, 2012 4:12 pm
by Turquoise Dragon
Odd...can you remove the original map file by any chance?

Re: Hello World

PostPosted: Fri Aug 17, 2012 4:19 pm
by aradorasxeon
We can remove it from the server, by unzip all the files in assets0.pk3, then take out the original bsp file, then zip all it again into a new assets0.pk3, and upload it to the server. But the problem is, (looks like) the game loads the entity information from the player's side.