Project Digimon

Discuss siege map projects.
User avatar
Laser
Kopite
Posts: 2326
Joined: Sat Jun 13, 2009 4:15 am
Reputation: -9

Re: Project Digimon

Post by Laser »

Xeon! I think the 3rd objective gets spammy, maybe because it is too narrow and low (poss less crates, particularly near obj).

Your 2nd objective is one of my favourites in all of siege btw :D

Blackout said to make 1st obj birhgter ;)

1st objective entrance could be raised off the floor so it is less spammable.
Less QQ more Pew Pew
Image
Image
Image
Image
Image

User avatar
Caesar
Posts: 894
Joined: Tue Nov 01, 2011 10:52 am
Reputation: -7
Location: US of A

Re: Project Digimon

Post by Caesar »

I would really like to play this new version, but I have work. I will vote it this weekend tho.
Image

User avatar
aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
Reputation: 0

Re: Project Digimon

Post by aradorasxeon »

The time has come!

I changed what needed to be changed.

Basicaly this means map is more or less unspammable. (Well if you want to you can do it either way so...)


By the way if we are to play this I really need someone to tell me if he sees any difference, between the lightings of this version and the one before.
Also map's bsp name is: p_D_1_23, so if you guys want to we can keep the old 1.22.
Attachments
UNZIP_THIS_p_D_1_23.zip
version 1.23
(3.61 MiB) Downloaded 206 times
Image

2014.05.05. Thanks for al the fun!

"Nah, I go."

Post Reply