Project Digimon

Discuss siege map projects.
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Caesar
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Re: Project Digimon

Post by Caesar »

lando class is the iron overlord of P_D and I love it. Never touch it Xeon :D
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Turquoise Dragon
The Scaled One
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Re: Project Digimon

Post by Turquoise Dragon »

Caesar wrote:Offense Assa class is the iron overlord of P_D and I love it. Never touch it Xeon :D

^Fixed :P
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aradorasxeon
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Re: Project Digimon

Post by aradorasxeon »

Guys I don't intend to touch anything on p_D. It is a finished (and perfectly playable) map.
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2014.05.05. Thanks for al the fun!

"Nah, I go."

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aradorasxeon
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Re: Project Digimon

Post by aradorasxeon »

Oh Hey Tom, I have a fixed version ready in radiant (took like 3 mins) so be careful what you say when I am around, I might upload it :twisted:
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2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
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Re: Project Digimon

Post by Tomadox »

aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?
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aradorasxeon
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Re: Project Digimon

Post by aradorasxeon »

Tomadox wrote:
aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?



Turrets don't need to be fixed. I fixed what was need to be fixed ;)
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2014.05.05. Thanks for al the fun!

"Nah, I go."

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Magyk
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Re: Project Digimon

Post by Magyk »

Only thing that really needs to be changed is that one hack obj before the CC that pretty much requires you maxing the other team.
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Blackout
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Re: Project Digimon

Post by Blackout »

Honestly what Magyk said is true, but you could also remove 2 turrets from each side at the last objective because when both sides are active it causes lag. Not your fault really just a problem with the game.
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aradorasxeon
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Re: Project Digimon

Post by aradorasxeon »

Oh god, I couldn't resist....


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So yeah It took like moving the mouse 5 times, but this a physological thing not touch my dear child, when it is so popular.

I also moved hangar like obj's turrets position, so they will be more pain in the ass. (If they fire you from behind they aim better).

*Sighs very loudly* I shortened last obj's turrets hack time by two whole seconds.


I have not done a full compile though, I am not even sure I want to update to 1.23, but here are the pics, say your opinion....
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2014.05.05. Thanks for al the fun!

"Nah, I go."

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Duo
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Re: Project Digimon

Post by Duo »

aradorasxeon wrote:I shortened last obj's turrets hack time by two whole seconds.

Fuck this, ragequitting siege
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