Project Digimon
Re: Project Digimon
got it, and is it possible to make a zippered folder in a zippered folder in a zippered folder? If so please make one just to irritate Ramsheep
- aradorasxeon
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Re: Project Digimon
Caesar wrote:got it, and is it possible to make a zippered folder in a zippered folder in a zippered folder? If so please make one just to irritate Ramsheep
lol will try next time
2014.05.05. Thanks for al the fun!
"Nah, I go."
Re: Project Digimon
Wow...I was joking ffs.
- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
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Re: Project Digimon
Ramshi wrote:Wow...I was joking ffs.
us too ^^
2014.05.05. Thanks for al the fun!
"Nah, I go."
Re: Project Digimon
aradorasxeon wrote:Ramshi wrote:Wow...I was joking ffs.
us too ^^
i know...but still
Re: Project Digimon
Caesar wrote:I call bullshit, you weren't jokin
ok ceasar whatever u say
- aradorasxeon
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Re: Project Digimon
SROLL DOWN
Freshest version, already uploaded.
change log:
- 1st D spawn moved
- 3rd objective could be completed with D team :O, not anymore
- rush proof perfected (you could sit out a round at 3rd spawn with D and win, hehe didn't tell you about this, not anymore)
- lift between D spawn should work fine by now (added lift mover button)
- the turret de/activator is moved sligthly, probably you won't notice it
WE STILL DON'T HAVE A NAME, though I'm considering to stick with project digimon.
Freshest version, already uploaded.
change log:
- 1st D spawn moved
- 3rd objective could be completed with D team :O, not anymore
- rush proof perfected (you could sit out a round at 3rd spawn with D and win, hehe didn't tell you about this, not anymore)
- lift between D spawn should work fine by now (added lift mover button)
- the turret de/activator is moved sligthly, probably you won't notice it
WE STILL DON'T HAVE A NAME, though I'm considering to stick with project digimon.
2014.05.05. Thanks for al the fun!
"Nah, I go."
- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
- Reputation: 0
Re: Project Digimon
TURN PAGE
change log:
- obj 1 "rush proof" C won't be able to shoot down tesh immediately
- obj 2 rush prrof
- obj 0 was given +100 healt points
change log:
- obj 1 "rush proof" C won't be able to shoot down tesh immediately
- obj 2 rush prrof
- obj 0 was given +100 healt points
Last edited by aradorasxeon on Sat Jul 06, 2013 9:39 am, edited 1 time in total.
2014.05.05. Thanks for al the fun!
"Nah, I go."
Re: Project Digimon
obj 1 "rush proof" C won't be able to shoot down tesh immediately
I liked killing jan the minute she walked out, then rushing second obj in under 2 min Suppose this was coming tho