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Project Digimon

Posted: Thu Jun 13, 2013 1:18 pm
by aradorasxeon
Yes it's a project name, so I also start a name competiton, the name I like the most will be the name of the map.

DOWNLOAD LINK ON 4th PAGE

download link ^^

Probably we will play this tonight on paddy's PUG.

I've already tried it with mag, and I already made minor changes, so mag you have to download it as well.
The map is still BETA, so there could be any problem on it.

Shor description:
It's a night map, Imperials have to take down a rebel base. You have to go through in a channel, research area, an airstrip, and finnally destroy the computer room (like the one in hoth).

No screens this time.

Re: Project Digimon

Posted: Thu Jun 13, 2013 1:26 pm
by Magyk
i'll put this version up on paddy's pug later today.

Re: Project Digimon

Posted: Thu Jun 13, 2013 3:43 pm
by Kain
god damn, your signature is nice Magyk

Re: Project Digimon

Posted: Thu Jun 13, 2013 6:04 pm
by Turquoise Dragon
If the name stays the same, I'd say include the renamon skin/model for one/more of the classes.

Re: Project Digimon

Posted: Thu Jun 13, 2013 6:16 pm
by aradorasxeon
********************************** UPDATE ********************************

SCROLL FOR LINK (Probably last obj won't crash the server this time :roll: )

********************************** UPDATE ********************************

Just in case I gonna rewrite the original link.

Mike, It has nothing to do with digimon, I was just watching it when the idea hit me :P

HOTH CLASSES

Re: Project Digimon

Posted: Thu Jun 13, 2013 6:39 pm
by Turquoise Dragon
1) DAMN YOU........Well, I'll add it to my custom skin list.

2) DAMN YOU......Just downloaded the old one.

Re: Project Digimon

Posted: Thu Jun 13, 2013 6:52 pm
by Magyk
LOL mikeh. I'll get the new version up asap.

Re: Project Digimon

Posted: Sun Jun 16, 2013 5:52 pm
by aradorasxeon
And here I am again, have totally deleted that target_print, which made the map unplayable due to crash server at alst objective. Also this means there will be no message when last objective is attacked, but probably it will work fine this time.

Of course this isn't the final version, we have to test the healt of breakable things, hack times etc.

SCROLL FOR LINK

(Gonna change every other link in topic just in case)

ATENTION! THE NAME CONTEST IS STILL ON!

Re: Project Digimon

Posted: Sun Jun 16, 2013 5:57 pm
by aradorasxeon
Okay, freshest, and tested working version! (Finally)

TURN PAGE (thanks for trusting me and scrolling down here :P )

Though, it's working fine, it's still not ready. We need to test it sometimes, if there are unknown bugs, something needs more or less hp, more or less hack time etc.

Classes are still hoth, probably won't be changed, so they are already balanced.

I repeat.

READY FOR PUG TESTING.

ps.: oh map, obj images will be added later, maybe never, we don't need them, and when I share it with the wolrd, I may put up a walkthrough video.

Re: Project Digimon

Posted: Sun Jun 16, 2013 8:43 pm
by Turquoise Dragon
Sounds cool!

Also....

more rena.jpg