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Re: Project Digimon

Posted: Fri Aug 09, 2013 9:48 pm
by Caesar
lando class is the iron overlord of P_D and I love it. Never touch it Xeon :D

Re: Project Digimon

Posted: Sat Aug 10, 2013 6:17 am
by Turquoise Dragon
Caesar wrote:Offense Assa class is the iron overlord of P_D and I love it. Never touch it Xeon :D

^Fixed :P

Re: Project Digimon

Posted: Sat Aug 10, 2013 9:00 am
by aradorasxeon
Guys I don't intend to touch anything on p_D. It is a finished (and perfectly playable) map.

Re: Project Digimon

Posted: Sat Feb 01, 2014 3:01 pm
by aradorasxeon
Oh Hey Tom, I have a fixed version ready in radiant (took like 3 mins) so be careful what you say when I am around, I might upload it :twisted:

Re: Project Digimon

Posted: Sat Feb 01, 2014 5:24 pm
by Tomadox
aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?

Re: Project Digimon

Posted: Sat Feb 01, 2014 7:10 pm
by aradorasxeon
Tomadox wrote:
aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?



Turrets don't need to be fixed. I fixed what was need to be fixed ;)

Re: Project Digimon

Posted: Sun Feb 02, 2014 8:14 am
by Magyk
Only thing that really needs to be changed is that one hack obj before the CC that pretty much requires you maxing the other team.

Re: Project Digimon

Posted: Sun Feb 02, 2014 10:40 am
by Blackout
Honestly what Magyk said is true, but you could also remove 2 turrets from each side at the last objective because when both sides are active it causes lag. Not your fault really just a problem with the game.

Re: Project Digimon

Posted: Mon Sep 21, 2015 2:44 pm
by aradorasxeon
Oh god, I couldn't resist....


Image


Image


So yeah It took like moving the mouse 5 times, but this a physological thing not touch my dear child, when it is so popular.

I also moved hangar like obj's turrets position, so they will be more pain in the ass. (If they fire you from behind they aim better).

*Sighs very loudly* I shortened last obj's turrets hack time by two whole seconds.


I have not done a full compile though, I am not even sure I want to update to 1.23, but here are the pics, say your opinion....

Re: Project Digimon

Posted: Mon Sep 21, 2015 2:57 pm
by Duo
aradorasxeon wrote:I shortened last obj's turrets hack time by two whole seconds.

Fuck this, ragequitting siege