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Re: Project Digimon

Posted: Mon Sep 21, 2015 3:37 pm
by Laser
Xeon! I think the 3rd objective gets spammy, maybe because it is too narrow and low (poss less crates, particularly near obj).

Your 2nd objective is one of my favourites in all of siege btw :D

Blackout said to make 1st obj birhgter ;)

1st objective entrance could be raised off the floor so it is less spammable.

Re: Project Digimon

Posted: Mon Sep 21, 2015 5:12 pm
by Caesar
I would really like to play this new version, but I have work. I will vote it this weekend tho.

Re: Project Digimon

Posted: Mon Sep 28, 2015 6:46 am
by aradorasxeon
The time has come!

I changed what needed to be changed.

Basicaly this means map is more or less unspammable. (Well if you want to you can do it either way so...)


By the way if we are to play this I really need someone to tell me if he sees any difference, between the lightings of this version and the one before.
Also map's bsp name is: p_D_1_23, so if you guys want to we can keep the old 1.22.