GTKRadiant Lighting Bug

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aradorasxeon
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

I WANT FUCKING Trials.map file. I CANNOT COMPARE THINGS IF YOU SEND ME DIFFERENT FILES.
DON'T LIE TO ME! IF YOU HAVE TRIED EVERY COMPILE PROCESS THEN YOU HAVE TRIED -BSP, WHICH MAKES ALL TEXTURE TO DEFAULT BRIGHT LEVELS, WHICH MEANS YOU ARE FUCKING ABLE TO SEE EVERYTHING AND ANYTHING ON YOUR MAP. AND IF YOU ARE ALREADY COMPILING THEN SEND ME THE FULL LOG (I see you have the ability to go full Caesar so... NOT JUST PART OF IT, THE WHOLE FUCKING LOG, YOU GO PRESS N SWITCH TO CONSOLE COPY EVERYTHING PASTE IT IN A TXT FILE AND SEND IT TO ME OR PASTE THE WHOLE THING IN HERE)


Peace :mrgreen:
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2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Lolz Xeon. This file should be the same as the other one I posted, but uncompiled. If it isn't, that means I don't have the original, so let me know and Ill post the T.bsp and T.map here for you to compare. All my maps have the same problem. http://www.mediafire.com/view/1cuewdi7r ... Trials.map
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aradorasxeon
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

Attached picture of map file.... Please anyone.... tell me if you see somewhere the text: light, or see any green square anywhere on the picture (which means the light entity)

Oh and how the fuck did you make two worldspawn? I mean seriously.... There should be only one.
Attachments
.....
.....
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2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Two worldspawns? I don't even know. Take a look at the entity list, it should be there.
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Tomadox
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Oh, and the light entity might not be in that picture, because as I said before, I may have modified that file. Look at my T.map file, and I'll send you it's .bsp form. That has a light entity and texture, for sure.
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aradorasxeon
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

It has one SEND me the BSP form of T.map, AFTER you COMPILED it SEND me LOG files. (I made the important parts bigger).
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2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Here is the .bsp. I don't have time to get you the console log right now, but I'll post it here later. http://www.mediafire.com/download/qn8ylat70cwbuh5/T.bsp
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aradorasxeon
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

Man you really are something....
You don't have time to ctrl+c ctrl+v....
Never mind.
BUT
I want the log after you have compiled, unless i can't do shit with it.
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2014.05.05. Thanks for al the fun!

"Nah, I go."

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Caesar
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Re: GTKRadiant Lighting Bug

Post by Caesar »

Yea I looked at it in radiant by changing the file extension type to .map. You have two worldspawns and 0 light entities. You can't generate light without light entities. Lol I think this tops anything ive done? :)

Open file C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map for write...success
map save timer: 0.31 second(s) elapsed
bobToolz.caulkSelection
textureNameSetSelected
textureNameSetSelected
textureAutoFit
entityCreate -class func_door
entitySetKeyValue -key "angle" -value "-1"
Undo: entitySetKeyValue -key "angle" -value "-1"
Undo: entityCreate -class func_door
cloneSelected
dragTool
dragTool
dragTool
textureAutoFit
entityCreate -class func_door
entitySetKeyValue -key "angle" -value "-1"
entityCreate -class func_door
entitySetKeyValue -key "angle" -value "-1"
Open file C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map for write...success
map save timer: 0.29 second(s) elapsed
Setting up
Listening...
=== running build command ===
"C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/" -fs_game base -meta "C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map"
Connected.
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData//base/
VFS Init: C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData//base/

--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/shaderlist.txt (3)
entering shaders/shaderlist.txt (4)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
Script file shaders/cairn.shader was not found
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
Script file shaders/h_evil.shader was not found
entering shaders/hoth.shader
entering shaders/imp_mine.shader
Script file shaders/impdetention.shader was not found
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
Script file shaders/kejim.shader was not found
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
Script file shaders/narshaddaa.shader was not found
Script file shaders/nar_streets.shader was not found
entering shaders/quicktrip.shader
Script file shaders/rail.shader was not found
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
Script file shaders/rocky_ruins.shader was not found
Script file shaders/rooftop.shader was not found
Script file shaders/sandcrawler.shader was not found
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
Script file shaders/tests.shader was not found
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
Script file shaders/dotf2.shader was not found
Script file shaders/naboo.shader was not found
Script file shaders/power_gen.shader was not found
Script file shaders/mygeeto1a.shader was not found
entering shaders/mygeeto1c.shader
Script file shaders/warcom1a.shader was not found
entering shaders/bomb1a.shader
1924 shaderInfo
--- LoadMapFile ---
Loading C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map
entering C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map
WARNING: Couldn't find image for shader textures/NULL
WARNING: Couldn't find image for shader textures/fogs/fog_siege2
WARNING: Couldn't find image for shader textures/fogs/Hoth2fog
3051 total world brushes
718 detail brushes
0 patches
1729 boxbevels
2499 edgebevels
658 entities
16058 planes
0 areaportals
Size: -13614, -4552, -3627 to 25268, 11706, 4649
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
2 fogs
############### model 0 ###############
block size = { 2048 2048 2048 }
Entity 16, Brush 0: Entity leaked
BSP bounds: { -13614.000000 -4552.000000 -3627.000000 } { 25268.000000 11706.000000 4649.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
14173 faces
11385 leafs
--- MakeTreePortals ---
121 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2358 structural brushes
6794 cluster references
--- FloodEntities ---
4796 flooded leafs
--- FillOutside ---
5839 solid leafs
750 leafs filled
4796 inside leafs
--- CullSides ---
1305 hidden faces culled
256 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
7759 faces
7408 leafs
--- MakeTreePortals ---
201 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2358 structural brushes
6120 cluster references
--- NumberClusters ---
4227 visclusters
13393 visportals
13378 solidfaces
--- WritePortalFile ---
writing C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
30195 detail brushes
38453 cluster references
----- FogDrawSurfs -----
195 fog polygon fragments
0 fog patch fragments
2342 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
10985 axial edge lines
5317 non-axial edge lines
1 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
8435 verts added for T-junctions
47893 total verts
7770 naturally ordered
1574 rotated orders
223 can't order
1 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
1 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
9566 total meta surfaces
9332 stripped surfaces
234 fanned surfaces
0 patch meta surfaces
48121 meta verts
29223 meta triangles
--- TidyEntitySurfaces ---
9566 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
2153 smoothed vertexes
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...WARNING: Flipped triangle: ( 6563 2461 616) ( 6464 2543 210) ( 6470 2539 233)
WARNING: Flipped triangle: ( 6536 2560 616) ( 6465 2560 237) ( 6465 2560 238)
WARNING: Flipped triangle: ( 5104 5498 259) ( 5104 5464 738) ( 5104 5464 738)
WARNING: Flipped triangle: ( 4337 5198 236) ( 3995 5008 236) ( 4337 5198 236)
WARNING: Flipped triangle: ( 4368 5219 1408) ( 4052 5008 1408) ( 4278 5158 1408)
WARNING: Flipped triangle: ( 2754 4973 857) ( 2910 5075 857) ( 2910 5075 857)
9... (2)
5512 surfaces merged
120206 vertexes merged
--- FilterDrawsurfsIntoTree ---
32189 references
6442 (6442) emitted drawsurfs
9332 stripped face surfaces
234 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
930 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
5512 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
175521 redundant indexes supressed, saving 685 Kbytes
--- FixBrushSides ---
--- EndModel ---
Fog 0 has visible side 0
Fog 1 has visible side 0
139 light entities stripped
347444 BSP planes
--- WriteSurfaceExtraFile ---
Writing C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.srf
Writing C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.bsp
Storing lightgrid: 0 points
Wrote 20.5 MB (21472988 bytes)
16 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running build command ===
"C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/" -fs_game base -vis -saveprt -fast "C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.map"
Connected.
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
VFS Init: C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData//base/
VFS Init: C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData//base/

--- Vis ---
saveprt = true
fastvis = true
Loading C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.bsp
Loading C:/Program Files (x86)/LucasArts/Star Wars reborn boss Knight reborn boss Academy/GameData/base/maps/crv.prt
4227 portalclusters
13393 numportals
13378 numfaces


That is like a fraction of my log and it took about 5 seconds to post
Image

Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
Reputation: 0

Re: GTKRadiant Lighting Bug

Post by Tomadox »

Caesar wrote:Yea I looked at it in radiant by changing the file extension type to .map. You have two worldspawns and 0 light entities. You can't generate light without light entities. Lol I think this tops anything ive done? :)


That was the edited file. Look at the download for T.map. Do I need to post a demo of me playing on it/showing it in Radiant?
Image

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