GTKRadiant Lighting Bug

Discuss siege map projects.
Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Here is the fully-compiled T.bsp file. http://www.mediafire.com/download/r8f7nmszohbdhkz/T.bsp

Here is the compilation log.

2.5.16
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
--- InitPaths ---
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/

--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
2215 shaderInfo
--- LoadMapFile ---
Loading /Users/Leo/T.map
entering /Users/Leo/T.map
0 total world brushes
0 detail brushes
0 patches
0 boxbevels
0 edgebevels
0 entities
0 planes
0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
0 light entities stripped
0 BSP planes
--- WriteSurfaceExtraFile ---
Writing /Users/Leo/T.srf
Writing /Users/Leo/T.bsp
Storing lightgrid: 0 points
Wrote 0.0 MB (284 bytes)
12 seconds elapsed
2.5.16
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/

--- Vis ---
saveprt = true
Loading /Users/Leo/T.bsp
Loading /Users/Leo/T.prt
************ ERROR ************
LoadPortals: couldn't read /Users/Leo/T.prt
Image

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aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

It still misses the -light process. I suggest you only click that one this time. (or maybe forum has some character limit / post, but still I want to see the -light process record)

I see this version of MAC acts like in someways like windows 7. Make sure you run MacRadiant as administrator I do not know if such thing (or a similar one) exist for MAC, but looks like radiant wasn't able to do -vis process, as you can see it has an error message.


AFTER TRIED TO RUN YOUR BSP:

I get the following error message:
Map with no shaders.
Image

2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
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Re: GTKRadiant Lighting Bug

Post by Tomadox »

Xeon, you are the best. For whatever reason, loading into a with just light, and -fast made it like this:
Image
I SEE THE LIGHT!
Image

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aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

Yes.... that's why we make light process... to light up things.

Anyway, before you get to happy. Always make BSP FIRST, then VIS, then LIGHT. That's the order. Which means you have to see three compeling windows.
Image

2014.05.05. Thanks for al the fun!

"Nah, I go."

Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
Reputation: 0

Re: GTKRadiant Lighting Bug

Post by Tomadox »

Ah...well, you see, I can compile it in Taft order, but I will never see compiling windows. Since I'm on a Mac a window does not pop up, instead the compiling text is saved in a file that is constantly overwritten with each compiling. So I can only see one compilation text at a time, which has its disadvantages, I must admit. When I get my laptop, the first thing I will do is set up BootCamp to run Windows on it too. That will make my life much easier with certain things.
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aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
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Re: GTKRadiant Lighting Bug

Post by aradorasxeon »

Oh god this topic brings back memories. :D
Image

2014.05.05. Thanks for al the fun!

"Nah, I go."

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