Warehouse Raid

Discuss siege map projects.
User avatar
Magyk
Graphics Guru
Posts: 4129
Joined: Mon May 25, 2009 4:39 pm
Reputation: -87
Location: East Coast, USA

Re: Warehouse Raid

Post by Magyk »

I've always held out hope that someone would make a heavily narrative-driven game where you actually went THROUGH the reborn boss Academy process.

Kind of like Maxis' "Spore" but for reborn bosses. You would create your ten year old reborn boss, and progress through their life at the Academy eventually working your way from Padawan to Apprentice to Knight and so on. It could have a story dictated by the choices you made (Light side, Dark side; Consular, Sentinel, Guardian; whether you're a diplomatic or militaristic reborn boss.)

I just think it'd be interesting to play a reborn boss character from the time they were ten years old and taken to the Academy to the time they were a seventy year old reborn boss Master.
Image

User avatar
Blackout
Posts: 274
Joined: Sun Aug 14, 2011 8:21 am
Reputation: 0

Re: Warehouse Raid

Post by Blackout »

As long as your actions have proper consequences and an affect on the story it would work as I always prefer games that see proper progression through somebodies life in story focused games.
Image

Kain
The Twelve Year Old
Posts: 583
Joined: Fri May 29, 2009 6:42 pm
Reputation: -15

Re: Warehouse Raid

Post by Kain »

Magyk wrote:I've always held out hope that someone would make a heavily narrative-driven game where you actually went THROUGH the reborn boss Academy process.

Kind of like Maxis' "Spore" but for reborn bosses. You would create your ten year old reborn boss, and progress through their life at the Academy eventually working your way from Padawan to Apprentice to Knight and so on. It could have a story dictated by the choices you made (Light side, Dark side; Consular, Sentinel, Guardian; whether you're a diplomatic or militaristic reborn boss.)

I just think it'd be interesting to play a reborn boss character from the time they were ten years old and taken to the Academy to the time they were a seventy year old reborn boss Master.


I would never play this game. #Forever12
Image

User avatar
Ramshi
Posts: 1604
Joined: Sun Oct 16, 2011 1:13 am
Reputation: 4
Location: Sydney, Australia

Re: Warehouse Raid

Post by Ramshi »

owned
Image

Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
Reputation: 0

Re: Warehouse Raid

Post by Tomadox »

Updated.
Image

User avatar
Blackout
Posts: 274
Joined: Sun Aug 14, 2011 8:21 am
Reputation: 0

Re: Warehouse Raid

Post by Blackout »

Tomadox wrote:Version: 2.0!

Now with Easter Eggs.

Changelog:
-Added Trees
-Added Pete the Crate

The only bits that needed to happen imo :lol:
Image

User avatar
Magyk
Graphics Guru
Posts: 4129
Joined: Mon May 25, 2009 4:39 pm
Reputation: -87
Location: East Coast, USA

Re: Warehouse Raid

Post by Magyk »

ALL HAIL PETE THE CRATE
Image

User avatar
aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
Reputation: 0

Re: Warehouse Raid

Post by aradorasxeon »

-Added fluffy minions
-Minions too OP, removed



WHAT THE FUCK?! WHAT DID I MISS? I LEAVE FOR ONE DAY AND SHIT LIKE THIS HAPPENS. I also read something about trees, what the fuck? Wasn't it a fully inside map?
Image

2014.05.05. Thanks for al the fun!

"Nah, I go."

User avatar
Blackout
Posts: 274
Joined: Sun Aug 14, 2011 8:21 am
Reputation: 0

Re: Warehouse Raid

Post by Blackout »

aradorasxeon wrote: I also read something about trees, what the fuck? Wasn't it a fully inside map?

Read mine or his sig and you'll understand.
Image

Tomadox
Posts: 68
Joined: Tue Aug 06, 2013 6:17 pm
Reputation: 0

Re: Warehouse Raid

Post by Tomadox »

Magyk wrote:ALL HAIL PETE THE CRATE




Those exact words are what appear when you find Pete lol.
Image

Post Reply