Byss

Discuss siege map projects.

Re: Byss

Postby Ramshi on Sat Feb 01, 2014 8:02 pm

i don't think i ever said that
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Re: Byss

Postby aradorasxeon on Sat Feb 01, 2014 9:48 pm

OK I have reread the post it wasn't you :D you were talking about zip files etc.
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Re: Byss

Postby Ramshi on Sat Feb 01, 2014 10:01 pm

aradorasxeon wrote:OK I have reread the post it wasn't you :D you were talking about zip files etc.

yeah where's my fucking direct pk3
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Re: Byss

Postby Blackout on Fri Feb 07, 2014 5:31 pm

v1.3 realesed, link on first post.
All very minor problems which I discovered on the last playthrough without yet updating the classes, (which I may well keep the same.)
Hopefully the last structural edit however all classes, spawn points, hack times and breakable's health points are up for discussion. Also open to having some defensive hacks in the map if anyone has any ideas.
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Re: Byss

Postby Blackout on Tue Feb 18, 2014 11:39 am

V1.4 released, link on first post again.
As well as the stuff in the changelog I've added an arrow on the 4/5th objective and unless someone knows a way to have conditional arrows it'll be the only one, tried a func_wall but that didn't work.
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Re: Byss

Postby Magyk on Tue Feb 18, 2014 11:46 am

I really don't think D jan with no shield, and O jan with a shield is going to work out well, but I'll reserve judgement until we playtest it.
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Re: Byss

Postby aradorasxeon on Tue Feb 18, 2014 12:13 pm

Blackout wrote:V1.4
- Some shield and ammo dispensers removed.
- Slight spawn point alterations to make the game more playable.
- Major changes to classes, most obious is no mines and defence tesh no longer has a shield.
Maybe the last version if the classes are ok; if they're not perfect then they'll be the only major change from now on, unless something drastic is discovered.

https://www.dropbox.com/s/908pciog425zbpr/siege_Byss.pk3


While I am happy with the no mines idea, it means that shiled cannot be taken down fast, and also I don't like rax jorises without mines, also defence tehs without a shiled practically equals with making it useless.

Anyway I am waiting to see it in action.

EDIT: ALSO, I WANT LIGHTS "BACK"!
Last edited by aradorasxeon on Tue Feb 18, 2014 2:12 pm, edited 1 time in total.
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Re: Byss

Postby Turquoise Dragon on Wed Jul 09, 2014 7:15 pm

aradorasxeon wrote:I am waiting to see it in action.


That's what she said.
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Re: Byss

Postby Blackout on Fri Oct 09, 2015 10:08 am

Is there any genuine interest in me making a new version of this, I found the .map file by chance yesterday and I'm pretty sure I could make it a lot better with a few tweaks and class changes but I find myself reluctant to.
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Re: Byss

Postby LORD on Fri Oct 09, 2015 10:19 am

Can u do sth with this retarded lift at 2nd obj ? :roll:
Make it faster or sth. Im sure xeon will agree with me :D
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