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UPDATED SILLY

PostPosted: Tue Feb 04, 2014 4:46 am
by aradorasxeon
So as Tomadox asked me I put some teamoverlay infos into the map, and also spread the teleporters locations to prevent dimension crush, I didn't have the chance to test it for real, but before I upload it I would like to ask Magyk's (or the terams') premission to do so, since some of the teleporter locations have been changed (just a few grid unit but still it is different).

Re: UPDATED SILLY

PostPosted: Tue Feb 04, 2014 8:26 am
by Magyk
I welcome team overlay info. Team spawns don't really bother me (I think the random crushing of people can be part of the fun, actually)

As long as the map itself, objectives, and classes don't change - I don't mind.

Re: UPDATED SILLY

PostPosted: Tue Feb 04, 2014 2:45 pm
by szycho
Magyk wrote:(I think the random crushing of people can be part of the fun, actually)


I think it happened more often when we were starting playing this map. Now peope usually know how to time it and it happens rather surprisingly

Re: UPDATED SILLY

PostPosted: Tue Feb 04, 2014 3:13 pm
by aradorasxeon
Okay I tested it works fine, no fucked up textures etc. Totally good.

Re: UPDATED SILLY

PostPosted: Tue Feb 04, 2014 3:33 pm
by Magyk
szycho wrote:
Magyk wrote:(I think the random crushing of people can be part of the fun, actually)


I think it happened more often when we were starting playing this map. Now peope usually know how to time it and it happens rather surprisingly


I think its fun when you're crushed by the opposing team, or you crush them. Rather than being crushed by your own team.