Laser wrote:3rd obj - the only change I'd like to see is the defence not being able to shoot at the tesh's door from the spawn. This seems to encourage desperation spam quite often. I've specced a few players (not naming) who just preference doors ALL the time. I'd like to make that harder.
I don't know what you're referring to. Could you rephrase that and clarify?
Laser wrote:3rd obj - the only change I'd like to see is the defence not being able to shoot at the tesh's door from the spawn. This seems to encourage desperation spam quite often. I've specced a few players (not naming) who just preference doors ALL the time. I'd like to make that harder.
Laser wrote:3rd obj - the only change I'd like to see is the defence not being able to shoot at the tesh's door from the spawn. This seems to encourage desperation spam quite often. I've specced a few players (not naming) who just preference doors ALL the time. I'd like to make that harder.
I don't know what you're referring to. Could you rephrase that and clarify?
I wrote this in a hurry, I've edited it now to include the correct objectives.
Laser wrote:5th obj - this objective is retarded, start from scratch.
Could you elaborate on this?
I enlarged the midget door and added a second (non-)midget door. But this obj still seriously sucks balls in 5v5. I think it's because practically the whole defense has to be dead to get the obj. Maybe if defense spawned in little side rooms instead of directly in front of the lift?