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Rail

Posted: Wed Oct 07, 2015 1:22 pm
by Blackout
Siege map created using t1_rail therefore I can take no credit for the vast majority for the brush work on this map.
Suits any number of players. Custom classes 3 gunner classes and 3 reborn boss classes per team. Currently all the objectives apart from the last one are rushable but not indefensible. Last objective has a shield that drops either after 20 seconds or when defence spawn whichever comes 1st.


snowtrooper - Basically standard snowtrooper class
chewie - Still a heavy weapons
Demo - No mines
lando - Fast reborn boss class
jan - Forceuser class
reborn boss - Saberist

https://www.dropbox.com/s/iht26kly5g5sm7w/siege_Rail.pk3?dl=0

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Changelog

V 1.1

-Opened up 1st objective to reduce spam.
-Lighting.
-Nogrhi bug fixed.
-Classes slightly altered for balance.
-Arrows that always point towards the final objective so as not to disorientate people.

V 1.11
-Fixed bug with Korri classes

Re: Rail

Posted: Wed Oct 07, 2015 1:38 pm
by Duo
I get 110-120 fps at 1080p with 8xSSAA. PC specs are very good.

Re: Rail

Posted: Wed Oct 07, 2015 2:13 pm
by Magyk
I can't wait to try this. I have always wanted this to be a siege map.

Re: Rail

Posted: Wed Oct 07, 2015 3:03 pm
by LORD
I cant launch jka with this map in base, got this error in console:

ERROR: Invalid class specified: 'Rebel Noghri'
********************
Loading dll file ui.
recursive error after: Invalid class specified: 'Rebel Noghri'

Re: Rail

Posted: Wed Oct 07, 2015 3:16 pm
by Blackout
Ok my bad I put rebel noghri in the team file and rail noghri in the class file. But because I have a Rebel noghri on Byss I hadn't noticed so atm you can't run the map without byss in base.

I'll fix it when I upload a new version.

Re: Rail

Posted: Thu Oct 08, 2015 12:31 am
by Duo
Blackout wrote:Ok my bad I put rebel noghri in the team file and rail noghri in the class file. But because I have a Rebel noghri on Byss I hadn't noticed so atm you can't run the map without byss in base.

I'll fix it when I upload a new version.

Dude strategically breaking his maps so we have to have all of his maps in order to use any of them

Re: Rail

Posted: Thu Oct 08, 2015 3:26 am
by LORD
When i got too many maps in base im seeing kyle istead of some other models :O
any ideas?

Re: Rail

Posted: Thu Oct 08, 2015 2:59 pm
by Blackout
Version 1.1

Changes

-Opened up 1st objective to reduce spam.
-Lighting.
-Nogrhi bug fixed.
-Classes slightly altered for balance.
-Arrows that always point towards the final objective so as not to disorientate people.

Re: Rail

Posted: Sat Oct 10, 2015 11:57 am
by Duo
Blackout wrote:disorientate


I'm shocked that that's a word.

Re: Rail

Posted: Sat Oct 10, 2015 12:22 pm
by Blackout
Duo wrote:
Blackout wrote:disorientate


I'm shocked that that's a word.


Really? I thought that was a fairly standard word.