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Taspir

Posted: Thu Nov 26, 2015 7:53 am
by Blackout
Created a new siege map using ffa5 (Taspir) most of the objectives are indoors so smaller teams are advisable 5v5 is supported but I definitely wouldn't go above 4s. The final objective on the map is a plant/defuse the bomb
which requires Base_entranced to work.

Thanks to duo for creating the mod and helping me to implement its enhancements.

https://www.dropbox.com/s/1rxak3ix4iv7k86/siege_taspir.pk3?dl=0

Changelog

V 1.1
-Levelshot added
-Objective Images and descriptions added.
-1st objective middle door size increased.
-Tower 2 interior widened slightly (not noticeable).
-Tower 2 interior lift's resting position has switched to up.
-Tower 2 D spawn area contains invisible ramps to make getting out easier.
-Tech hack bug fixes.
-Tower 3 contains two tech hacks for the doors only one is necessary for all doors in the tower.
-Final objective 25 second detonation instead of 60 second.

V 1.11
-Aesthetics
-Final objective detonation time 20 seconds.
-Defuse time 4 seconds.
-Defence chewie has 170 HP, golan, bowcaster, pistol and e11, speed 0.75 (from 0.9) conc rifle removed.
-Bug fixes.

Re: Taspir

Posted: Thu Nov 26, 2015 11:31 am
by Duo
I was a bit confused about where to go when I ran through it alone, but I'm looking forward to trying this out in a pug. It will be interesting to see the new bomb-planting and bomb-defusing gameplay mechanic.

Re: Taspir

Posted: Thu Nov 26, 2015 1:08 pm
by Blackout
I've made various fixes already but I'm waiting to test the map before I implement anything else.

Re: Taspir

Posted: Fri Nov 27, 2015 3:08 am
by LORD
What is last obj ? :O

Re: Taspir

Posted: Tue Dec 01, 2015 3:56 pm
by Blackout
Taspir V 1.1

Changes

-Levelshot added
-Objective Images and descriptions added.
-1st objective middle door size increased.
-Tower 2 interior widened slightly (not noticeable).
-Tower 2 interior lift's resting position has switched to up.
-Tower 2 D spawn area contains invisible ramps to make getting out easier.
-Tech hack bug fixes.
-Tower 3 contains two tech hacks for the doors only one is necessary for all doors in the tower.
-Final objective 25 second detonation instead of 60 second.

--------------------------------------------------------------------------------------------------------------------------------------------

Having played through the map a couple of times it was obvious objectives 1 and 5 needed changes. The larger doorway for objective 1(~x5 size) should make it a far better objective. With the shorter detonation time the last objective should be more doable. Objective 4 is currently very rushable from the 3rd objective and hasn't actually been defended as of yet although I think it might be worth possibly making a choice between holding 3 or 4 or perhaps in larger games having one player retreat to the objective so it is possible to hold both.

Re: Taspir

Posted: Fri Apr 29, 2016 10:19 am
by Blackout
Taspir V 1.11

Changes

-Aesthetics
-Final objective detonation time 20 seconds.
-Defuse time 4 seconds.
-Defence chewie has 170 HP, golan, bowcaster, pistol and e11, speed 0.75 (from 0.9) conc rifle removed.
-Bug fixes.

-------------------------------------------------------------------------------------------------------------------------------------------- The .bsp has been sitting around for a while so there may well be other changes that I just can't remember. Everything works currently and it should play reasonably well for 2s/3s possibly 4s but it hasn't been tested, I'm not planning to update this again.

On a separate note I've decided not to fix/update KTR2 if I decide to map again I'll probably start from scratch.

Re: Taspir

Posted: Fri Apr 29, 2016 11:54 am
by LORD
Nice i would play this in poog... oh wait we play just 3 maps all the time :?

Re: Taspir

Posted: Fri Apr 29, 2016 9:24 pm
by Turquoise Dragon
fuck hoth.png

Re: Taspir

Posted: Wed Aug 03, 2016 2:53 am
by Duo
Turquoise Dragon wrote:
fuck hoth.png


Still waiting on that Sillyroom rematch.

Re: Taspir

Posted: Wed Aug 03, 2016 5:00 pm
by GUARD!AN
Would love to see screenshots, too lazy to download map and try it myself