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Eat Sand
Posted: Wed Dec 02, 2015 3:05 pm
by Blackout
I have used the 1st objective area of desert to create the map and if the concept is liked I could do other locations and classes.
The map has been changed so that possession of the codes is required to plant a b
omb. Only two chances to plant the b
omb are available as after this the codes will not respawn. If your team's b
omb is defused twice then you must continue to defend in order to draw the game. If both b
ombs on each team have been defused the game will end as a draw. The length of the game has been shortened to a 10 minute maximum.
https://www.dropbox.com/s/sxbzvgir0ri71l0/siege_eat_sand.pk3?dl=0Changelog
V 1.1
-10 minute round time
-Codes required
-2 bombs per team only
-Codes do not return
-Spawn points moved
-Icon added
Re: Eat Sand
Posted: Wed Dec 02, 2015 3:11 pm
by Blackout
There are a few minor visual defects on the map which I can't seem to correct however they don't affect gameplay in any way.
Re: Eat Sand
Posted: Wed Dec 02, 2015 3:41 pm
by Duo
Nice, even though it's a tan map, I like the idea of it. I was thinking about doing something like this.
Just ran through it on my own.
- The map is really dark...
- The bugged textures can be fixed
- The bomb could look a lot prettier
- No explosion effects(visuals/sounds)
- I would use beep sounds to denote the pending detonation, like counterstrike. You can use different sound files to beep faster as it gets closer to detonation. I can whip something up for you if you aren't good with audio programs.
- Spawns seem really close to the bomb site, and the bomb site itself is not particularly well-marked
Re: Eat Sand
Posted: Wed Dec 02, 2015 4:29 pm
by LORD
I like tan maps GJ.
Re: Eat Sand
Posted: Wed Dec 02, 2015 4:46 pm
by Blackout
The map doesn't seem that dark to me but I can brighten it up if people want me to. This release is mostly to test the concept I can add various visual aspects, explosion effects and the like at some point in the future. I can add an icon for the lick site too.
Re: Eat Sand
Posted: Wed Dec 02, 2015 7:48 pm
by aradorasxeon
Blackout wrote:The map doesn't seem that dark to me but...
I say the same about ktr2, but oh well. These people like their shit with lots of ligths, so let it be.
I was considering making a race to obj map which also ends in draw if objs are not completed in time. I look forward to see this in action, later in December, when I will have time.
Re: Eat Sand
Posted: Wed Dec 02, 2015 8:47 pm
by Turquoise Dragon
People with dark map complaints should run through my zomb_tunnels and zomb_kor1 lol
Re: Eat Sand
Posted: Thu Dec 03, 2015 3:38 am
by LORD
Maybe black and xeon play with too high brightness? and when they make map normal to them, for others they are too dark. For example duo made hoth 2 too bright at the beginning.
Re: Eat Sand
Posted: Thu Dec 03, 2015 6:11 am
by Laser
Definitely going to make time to play this!
Re: Eat Sand
Posted: Thu Dec 03, 2015 8:51 am
by Blackout
Duo wrote:I would use beep sounds to denote the pending detonation, like counterstrike. You can use different sound files to beep faster as it gets closer to detonation. I can whip something up for you if you aren't good with audio programs.
I am not and it would be great if you could do that.