Cairn Dock

Discuss siege map projects.
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Blackout
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Cairn Dock

Post by Blackout »

Some of you will recognise this from JK2 singleplayer (the map in which you sneak about). It was already quite suitable to siege so the changes I've made are fairly minimal, it didn't take all that long to create but I think it has a lot of potential. A fair amount of textures had to be included in the .pk3 so it's quite large.

Download

Cairn Dock
Cairn Dock


1st Objective
1st Objective


3rd Objective
3rd Objective


Classes
Weaponry is as you'd expect however the offence heavy weapons has lower health but standard speed (1.00)
Force powers
-Offence mindtrick level 1, protect level 2
-Defence Sense level 2

If there are any graphical defects or missing textures let me know and I will fix them; if you have any suggestions focusing more on gameplay post them here and I'll see what people think.

Changelog

V 1.1

-Widened passages to reduce the possibility of spam.
-Reduced the HP of objective 2 by 67%.
-Minor texture fixes.
-Widened the bridge.
-Removed and changed position of a large number of boxes.
-The final objective shield will now reactivate after 30 seconds requiring the offence to deactivate again to complete.
-Removed pipes that previously blocked a passage at objective 2.
-Objective 3, 4 and 5 defence spawnpoints moved along with offence at objective 4.

V 1.2

-Stairs leading to objective 1 added.
-Objective 2 defence spawn moved further from offence spawn point.
-Moved/removed boxes across the map.
-Added an intruder message to objective 4.
-Slightly harder to access objective 4 from above.
-Moved offence spawn at the 5th objective.
-Made the trigger area for objective 5 smaller so it's shield-able.
-Final objective lift now has another room at the top to counter spam from certain individuals.
-Final objective shield plays the correct messages when toggled on/off.


Class changes
-Offence Jedi mindtrick level 1 removed, added +1 level to push now 3.
-Defence Jedi +25 health now 75, added forcepower speed level 1.


V 1.3

Moved/removed more boxes.
All destructible objectives damageable by standard weaponry.
Slight changes to lighting.
Fixed Graphical defects.

Class Changes

Offence Jedi is now Kyle Katarn.
Last edited by Blackout on Wed Feb 17, 2016 1:58 pm, edited 5 times in total.
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LORD
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Re: Cairn Dock

Post by LORD »

Im looking forward to try this ;)
GhouL WanT MeaT !!!

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Laser
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Re: Cairn Dock

Post by Laser »

One of my favourite jk2 maps! Play soon pls
Less QQ more Pew Pew
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Turquoise Dragon
The Scaled One
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Location: Looking in your window. Hi.

Re: Cairn Dock

Post by Turquoise Dragon »

Cool! I might actually have to play jka again lol
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Magyk
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Re: Cairn Dock

Post by Magyk »

I will play for this map. Jk2 fucking rocks.
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Blackout
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Re: Cairn Dock

Post by Blackout »

Update!

Version 1.1

Link remains in the same place on the first post please (re)download.

Changes

-Widened passages to reduce the possibility of spam.
-Reduced the HP of objective 2 by 67%.
-Minor texture fixes.
-Widened the bridge.
-Removed and changed position of a large number of boxes.
-The final objective shield will now reactivate after 30 seconds requiring the offence to deactivate again to complete.
-Removed pipes that previously blocked a passage at objective 2.
-Objective 3, 4 and 5 defence spawnpoints moved along with offence at objective 4.
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LORD
Posts: 271
Joined: Fri May 29, 2009 3:26 pm
Reputation: -15

Re: Cairn Dock

Post by LORD »

Let's play at least 2s here today :) . I really like this map.
GhouL WanT MeaT !!!

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Blackout
Posts: 274
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Re: Cairn Dock

Post by Blackout »

Again please (re)download.

Version 1.2

-Stairs leading to objective 1 added.
-Objective 2 defence spawn moved further from offence spawn point.
-Moved/removed boxes across the map.
-Added an intruder message to objective 4.
-Slightly harder to access objective 4 from above.
-Moved offence spawn at the 5th objective.
-Made the trigger area for objective 5 smaller so it's shield-able.
-Final objective lift now has another room at the top to counter spam from certain individuals.
-Final objective shield plays the correct messages when toggled on/off.


Class changes
-Offence Jedi mindtrick level 1 removed, added +1 level to push now 3.
-Defence Jedi +25 health now 75, added forcepower speed level 1.


More notable changes are in red.
Last edited by Blackout on Fri Feb 12, 2016 11:37 am, edited 1 time in total.
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LORD
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Re: Cairn Dock

Post by LORD »

Small suggestion to make 4 obj consoles 50% less hp or make it vulnerable to all kind of weaps.
GhouL WanT MeaT !!!

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Blackout
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Re: Cairn Dock

Post by Blackout »

LORD wrote:vulnerable to all kind of weaps.


Thinking of doing this.
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