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Alzoc III

Posted: Thu Jun 30, 2016 7:45 am
by Blackout
Alzoc III is a mining planet under imperial control mentioned in lots of Star Wars games and included in the JK2 demo. The story behind this siege map is that a small group of rebel soldiers have been tasked with infiltrating an imperial outpost to open the mines for the main rebel force to destroy the imperial operation.

Objectives 1-4 are set indoors with the 5th and final objective taking place on the snow and ice of the planet's surface.

Classes are pretty much what you would expect from each class normally (quite close to hoth/nar classes with a few differences).

DOWNLOAD

As always feedback is welcomed. Enjoy the map!

Changelog

V 1.1

-Objective 4 hallway is wider and has a higher ceiling.
-Defence jedi jump 1-->2
-Retreat teleport from objective 4 spawn to outpost at objective 5 (1 second hack).
-Defence Heavy Weapons HP down to 75.
-Offence tech bacta removed.
-Defence assault HP increased to 155. (Class should probably be limited to 1 per team.)
-Slight change in lighting.

V 1.2

-Objective 4 cover obstacles moved slightly.
-Objective 5 codes moved inside outpost.
-Objective 5 outpost has a back entrance.
-Objective 5 has an offence tech hack-able lift leading to above the outpost.

Re: Alzoc III

Posted: Thu Jun 30, 2016 7:49 am
by Blackout
Outside
Outside


Objective 2/3
Objective 2/3


Objective 4
Objective 4

Re: Alzoc III

Posted: Fri Jul 01, 2016 1:41 am
by LORD
Looks nice ;)

Re: Alzoc III

Posted: Sun Jul 17, 2016 3:24 pm
by Blackout
Version 1.1

V 1.1

-Objective 4 hallway is wider and has a higher ceiling.
-Defence jedi jump 1-->2
-Retreat teleport from objective 4 spawn to outpost at objective 5 (1 second hack).
-Defence Heavy Weapons HP down to 75.
-Offence tech bacta removed.
-Defence assault HP increased to 155. (Class should probably be limited to 1 per team.)
-Slight change in lighting.


You should be able to get up the hill as any class except for at its steepest points.

Feedback is still welcomed we've had a couple of games on this and it played fairly well hopefully we can get a bigger game on this soon.

Re: Alzoc III

Posted: Thu Jul 21, 2016 2:35 pm
by Blackout
Version 1.2

-Objective 4 cover obstacles moved slightly.
-Objective 5 codes moved inside outpost.
-Objective 5 outpost has a back entrance.
-Objective 5 has an offence tech hack-able lift leading to above the outpost.

The changes to objective 5 were made in an effort to make it slightly easier to attack; I've kept the rest of the map and the classes the same but I am willing to change all parts of the map if people make suggestions that I like or any problems are found.

Please replace the old map with this new version in base.