Rushable objs
Re: Rushable objs
I love the hangar, but it's just a shame that it's too easy to spam the miget door, that's probably my best objective for defence (without the need for spam ).
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- Turquoise Dragon
- The Scaled One
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Re: Rushable objs
Max Rambone wrote:Codes are definitely the best objective of any map.
~archi
I agree. Gives you multiple places to defend, and it's a bit more fun to try to get past offensively.
Re: Rushable objs
I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.
Re: Rushable objs
That's an interesting point.tens0r wrote:I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.
I think it'd be cool to have 2 avenues for attack, one far from the defenses' spawn that they'd have to move to to defend, and one going straight through their spawn.
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Re: Rushable objs
Makes it more of a challenge!tens0r wrote:Or like the codes when me and jawa green the doors and you gotta defend that way too.
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