Rushable objs

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Laser
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Re: Rushable objs

Post by Laser »

I love the hangar, but it's just a shame that it's too easy to spam the miget door, that's probably my best objective for defence (without the need for spam :P).
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Turquoise Dragon
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Re: Rushable objs

Post by Turquoise Dragon »

Max Rambone wrote:Codes are definitely the best objective of any map.

~archi

I agree. Gives you multiple places to defend, and it's a bit more fun to try to get past offensively.
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tens0r
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Re: Rushable objs

Post by tens0r »

I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.
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Kerafym
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Re: Rushable objs

Post by Kerafym »

tens0r wrote:I think what a lot of objectives lack is a big doorway or numerous ways to attack from. Like the CC for instance, it's easy to defend until they hack the side and then you have to defend 2 ways. Or like the codes when me and jawa green the doors and you gotta defend that way too.
That's an interesting point.

I think it'd be cool to have 2 avenues for attack, one far from the defenses' spawn that they'd have to move to to defend, and one going straight through their spawn.
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Laser
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Re: Rushable objs

Post by Laser »

tens0r wrote:Or like the codes when me and jawa green the doors and you gotta defend that way too.
Makes it more of a challenge! :twisted:
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Re: Rushable objs

Post by A nub is In Ur Forum »

Retracted.

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