Ok, this is in regards to one of the questions I want answered before I start mapping. I'd like to have it here as a reference for anyone. I realize most of this you can figure out in 5 minutes looking at base assets, but I'm hoping some people have this information; if not, I'll gather it myself. I don't remember Radiant's units of measure or what those are like IG.
Spawns/round =
20/(1/3) = 60
How long does a Hoth run-through take, for a lone offense reborn boss (no opposition), destroying all 4 turrets at obj 1&2, then going demo on the last obj?
Trigger/detonation radius of a prox mine:
Detonation radius of thermals/golan alt/det packs:
jan shield width/height:
Small door width height (Hoth hangar door):
Large door width height (Hoth codes door):
Max height an unassisted jump is:
Max height a Force 1/2/3 jump is:
Length/real time of Hoth last obj long way:
Return time of Hoth codes/Korri crystals/scepter:
Damage (in HP) of direct body hit for every weapon type, primary and alt fire (a long answer):
Reduction in damage for Protect 1/2/3:
Effective range of all offensive force powers:
Effective range of all weapons, primary/alt fire:
Base map info & variables
Re: Base map info & variables
I don't think I know the answer to any of those question tbh.
4 8 15 16 23 42
Re: Base map info & variables
Just eyeball it.
Most of that kind of stuff can be figured out in preliminary testing: eyeball it, then notice stuff in testing and fix it. I.e., "hey, if I moved that box 2 feet to the left, you could do a cool jump off of it." etc
Most of that kind of stuff can be figured out in preliminary testing: eyeball it, then notice stuff in testing and fix it. I.e., "hey, if I moved that box 2 feet to the left, you could do a cool jump off of it." etc