Base map info & variables

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Maximus
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Base map info & variables

Post by Maximus »

Ok, this is in regards to one of the questions I want answered before I start mapping. I'd like to have it here as a reference for anyone. I realize most of this you can figure out in 5 minutes looking at base assets, but I'm hoping some people have this information; if not, I'll gather it myself. I don't remember Radiant's units of measure or what those are like IG.

Spawns/round =
20/(1/3) = 60

How long does a Hoth run-through take, for a lone offense reborn boss (no opposition), destroying all 4 turrets at obj 1&2, then going demo on the last obj?

Trigger/detonation radius of a prox mine:

Detonation radius of thermals/golan alt/det packs:

jan shield width/height:

Small door width height (Hoth hangar door):

Large door width height (Hoth codes door):

Max height an unassisted jump is:

Max height a Force 1/2/3 jump is:

Length/real time of Hoth last obj long way:

Return time of Hoth codes/Korri crystals/scepter:

Damage (in HP) of direct body hit for every weapon type, primary and alt fire (a long answer):

Reduction in damage for Protect 1/2/3:

Effective range of all offensive force powers:

Effective range of all weapons, primary/alt fire:
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j3rk
A nub is In Ur Memories
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Re: Base map info & variables

Post by j3rk »

I don't think I know the answer to any of those question tbh.
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Duo
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Re: Base map info & variables

Post by Duo »

Just eyeball it.

Most of that kind of stuff can be figured out in preliminary testing: eyeball it, then notice stuff in testing and fix it. I.e., "hey, if I moved that box 2 feet to the left, you could do a cool jump off of it." etc
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