aradorasxeon wrote:Didn't know that, also I thought it wasn't working because i didn't get any airs :'(
LOL.
jhoth's last objective is far more considerate towards offense than defense, and that's why it >>>> cargo. Carrying the codes on defense is nigh impossible to do with a good demo/assa and a chewie playing laser defense.
Jhoth has turrets that kill D if they get to close to the little access tunnel you can launch down with the codes, and a bigger area for fighting dudes so you don't check choked up in hallways.
When I say the second objective is as bad as cargo, I mean that its as bad but should be played the same way.
ie: 1 yo rocket, no blob/ball spam or any other kind of spam that's going to kill the offense before they're even through the door. first day playing siege UR? Offense has far less platforming to do on jhoth's version before getting to the obj, AND wookie trick is eliminated because you can actually get to the objective (wookie trick basically the only way to capture on cargo when you think about it.)