Turquoise Dragon wrote:I should make an objective in one of my games to run across a field. Pain in the ass for D to get there, but it's flooded with xeon turrets to compensate.
actually just make a map whose objective is to run across an open field. i want to see where it goes
Turquoise Dragon wrote:I should make an objective in one of my games to run across a field. Pain in the ass for D to get there, but it's flooded with xeon turrets to compensate.
actually just make a map whose objective is to run across an open field. i want to see where it goes
pretty sure that's like... Hoth second objective, H3H first objective, etc.
Turquoise Dragon wrote:I should make an objective in one of my games to run across a field. Pain in the ass for D to get there, but it's flooded with xeon turrets to compensate.
actually just make a map whose objective is to run across an open field. i want to see where it goes
pretty sure that's like... Hoth second objective, H3H first objective, etc.
Yes I'm fully aware of that Ramshi, I'm just saying that an open field already exists in other maps, it's nothing new, and it probably wouldn't be very fun.
Successfully getting the bridge objective as reborn boss, right after getting through the wall, without getting sniped or turreted (ie, following the advice in Duo's video). If one gets sniped or turreted, they Did not watch the video.
Ramshi wrote:i think my 50% fail rate dropped to 1% after watching that video
What a testimonial. You should rate Duo's siege guide 5 stars in return for it improving your game!
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re: duo's siege guide - i only heard about this because of my little brother. The more coverage it gets the more likely new people are to see it. Perhaps if everyone rates it with a thumbs up and favourites it, we might actually see new visitors? Someone should probably give it its own announcement or sticky thread either way.