Siege JAMP 1.0 Clan

Talk about whatever you wish.

Re: Siege JAMP 1.0 Clan

Postby Axiw on Sun Sep 04, 2011 11:47 am

6/7/2011: [Hoth]

- Doubled lightsaber damage
- Added health pickups and bacta canisters to the Infirmary (well what's an infirmary without healing stuff?) with a long respawner time so few people get to yews it
- Added NPCs to the Command Center to make it look more like in the movie and less bare, although the Luke NPC is bugged and has only one lightsaber and uses Lightning. Consider it a watered down version of the one in the cave.
- Changed the Ion Cannon's shot to a waterfall. This one is purely for aesthetic effects and amusement.

Bugs:
- Players (Imperial) who spawn at a particular spot in the beginning get shot and killed by the turret before they can do anything.

Considering adding a herd of tauntauns for players to ride and IF the NPCs survive, yews it to get past defending Rebels to the hangar controls...
http://www.lamerhunterjedi.proboards.co ... 707&page=6

Their siege server sounds a little strange...
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Re: Siege JAMP 1.0 Clan

Postby Turquoise Dragon on Sun Sep 04, 2011 1:35 pm

Yeah. They also replaced the rancors with that wierd reborn boss dude. and removed O assa's eweb on des.
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Re: Siege JAMP 1.0 Clan

Postby Flyer on Tue Sep 13, 2011 2:50 am

i think i'll work my way over to their forum too one of these days. should be a lot of fun :)
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