Please upload: http://www.gamefront.com/files/20289726 ... els+v1.pk3
If this also comes to pass, anyone who wants to try the map out, please download. This is a playable version that I may yet expand upon. This is NOT the BETA version. The loading screen LIES.
ATTN: Whomever owns zombieland server
- Turquoise Dragon
- The Scaled One
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Re: ATTN: Whomever owns zombieland server
Awesome Mike... I will check this out tonight. Nub runs Zombieland Adv. so you'll have to ask him to host the map. I run Zombieland Classic though, which I'll bring back online shortly and will get this map running asap. I'll post details when I do. Stay tuned.
Mike, i have your map running on Zombieland Classic. Remember that voting is enabled.
You can view the ESM server statuses here:
http://www.jkasiege.com/esm/servers/
Mike, i have your map running on Zombieland Classic. Remember that voting is enabled.
You can view the ESM server statuses here:
http://www.jkasiege.com/esm/servers/
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- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
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- Location: Looking in your window. Hi.
Re: ATTN: Whomever owns zombieland server
I just forgot to change the loading screen from BETA to Version 1.
Re: ATTN: Whomever owns zombieland server
Hey Mike, I like the map... Seems like it'll be fun for a Zomb0rz match which we should get going soon. I'm leaving Classic up indefinitely now. I'm adding another Zomb0rz mode to the mod too, soon. More details on that later. Nice job dude.
EDIT: Forgot to mention 2 things... 1) There's mad Z-fighting going on, I assume you know about that. Pretty common in newer maps, just thought I'd mention it. It's a little distracting sometimes. 2) Your map doesn't seem to switch teams properly on the ESM server at the end of the round. What kind of spawns did you yews?
EDIT: Forgot to mention 2 things... 1) There's mad Z-fighting going on, I assume you know about that. Pretty common in newer maps, just thought I'd mention it. It's a little distracting sometimes. 2) Your map doesn't seem to switch teams properly on the ESM server at the end of the round. What kind of spawns did you yews?
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- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Reputation: 8
- Location: Looking in your window. Hi.
Re: ATTN: Whomever owns zombieland server
1) I know, I plan to fix that before the final release, along with possibly adding in some more passageways.
2) I used info_siegeteam1 and info_siegeteam2 or something like that. Was I supposed to yews red and blue teams?
2) I used info_siegeteam1 and info_siegeteam2 or something like that. Was I supposed to yews red and blue teams?
Re: ATTN: Whomever owns zombieland server
Hmm, nope... info_player_siegeteam1 and 2 are correct. Must be something else then... It's unique to your map though, other maps swap teams correctly. I'll look into it further, thanks.
Oh wait... I know what it probably is... Did you include a "target_siege_end" entity in the map? Judging by your .siege file it should have a "targetname" of "endsiege".
Oh wait... I know what it probably is... Did you include a "target_siege_end" entity in the map? Judging by your .siege file it should have a "targetname" of "endsiege".
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- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Reputation: 8
- Location: Looking in your window. Hi.
Re: ATTN: Whomever owns zombieland server
No, I didn't...I'll get on that for the next release.
EDIT: Okay, it's in. Is there anything special I should do to it, or just leave it as is?
EDIT: Okay, it's in. Is there anything special I should do to it, or just leave it as is?
Re: ATTN: Whomever owns zombieland server
My reborn boss had no demp ... not sure why that was.
Only things I noticed were the ability to go about 4 miles up above the saber location with jump and that jump is kind of OP on a map with long slanted hallways (not sure if you meant for that, or if you would want to clip off square sections of the ceiling to avoid that engine quirk)
(if unfixed, I will eurojump like a madman in a zomb0rz game )
Only things I noticed were the ability to go about 4 miles up above the saber location with jump and that jump is kind of OP on a map with long slanted hallways (not sure if you meant for that, or if you would want to clip off square sections of the ceiling to avoid that engine quirk)
(if unfixed, I will eurojump like a madman in a zomb0rz game )
<----- Like a boss!!!