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ATTN: Whomever owns zombieland server

Posted:
Sun May 01, 2011 9:59 pm
by Turquoise Dragon
Please upload:
http://www.gamefront.com/files/20289726/zomb_tunnels+v1.pk3If this also comes to pass, anyone who wants to try the map out, please download. This is a playable version that I may yet expand upon. This is NOT the BETA version. The loading screen LIES.
Re: ATTN: Whomever owns zombieland server

Posted:
Sun May 01, 2011 11:14 pm
by j3rk
Awesome Mike... I will check this out tonight. Nub runs Zombieland Adv. so you'll have to ask him to host the map. I run Zombieland Classic though, which I'll bring back online shortly and will get this map running asap. I'll post details when I do. Stay tuned.
Mike, i have your map running on Zombieland Classic. Remember that voting is enabled.
You can view the ESM server statuses here:
http://www.jkasiege.com/esm/servers/
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 12:52 am
by Turky
downloading
(this guy makes maps that lie 2 me)
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 7:27 am
by Turquoise Dragon
I just forgot to change the loading screen from BETA to Version 1.
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 12:13 pm
by Laser
nice one micky

Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 12:32 pm
by j3rk
Hey Mike, I like the map... Seems like it'll be fun for a Zomb0rz match which we should get going soon. I'm leaving Classic up indefinitely now. I'm adding another Zomb0rz mode to the mod too, soon. More details on that later. Nice job dude.
EDIT: Forgot to mention 2 things... 1) There's mad Z-fighting going on, I assume you know about that. Pretty common in newer maps, just thought I'd mention it. It's a little distracting sometimes. 2) Your map doesn't seem to switch teams properly on the ESM server at the end of the round. What kind of spawns did you yews?
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 1:41 pm
by Turquoise Dragon
1) I know, I plan to fix that before the final release, along with possibly adding in some more passageways.
2) I used info_siegeteam1 and info_siegeteam2 or something like that. Was I supposed to yews red and blue teams?
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 3:00 pm
by j3rk
Hmm, nope... info_player_siegeteam1 and 2 are correct. Must be something else then... It's unique to your map though, other maps swap teams correctly. I'll look into it further, thanks.
Oh wait... I know what it probably is... Did you include a "target_siege_end" entity in the map? Judging by your .siege file it should have a "targetname" of "endsiege".
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 4:51 pm
by Turquoise Dragon
No, I didn't...I'll get on that for the next release.
EDIT: Okay, it's in. Is there anything special I should do to it, or just leave it as is?
Re: ATTN: Whomever owns zombieland server

Posted:
Mon May 02, 2011 5:36 pm
by lorax
My reborn boss had no demp

... not sure why that was.
Only things I noticed were the ability to go about 4 miles up above the saber location with jump and that jump is kind of OP on a map with long slanted hallways (not sure if you meant for that, or if you would want to clip off square sections of the ceiling to avoid that engine quirk)
(if unfixed, I will eurojump like a madman in a zomb0rz game

)