zomb_atrium (L4D2 map)

Discuss the Zombies Gametype.
User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Reputation: 2

zomb_atrium (L4D2 map)

Post by j3rk »

This map is based on the L4D2 map called Atrium (http://www.youtube.com/watch?v=LrzQXC7hQ78) but it's set on an atirum on Theed and the Death Trooper (Zombie) infection is there.

Sorry the screenie is so dark. Should be released in a few days along side some Zombie gameplay tweaks on ESM Zombieland Classic that I'm thinking about. Hopefully it'll revitalize things a bit.

I'm thinking about adding a difficult to get to objective for the survs that will allow them to end the round by achieving this objective. That way you could play 'standard' Zombies or try to end the match if you so desire. No solid details yet... still sketching ideas out.

Image

Turky
dude weighs like 90 pounds
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Reputation: -132
Location: the great communist world of china

Re: zomb_atrium (L4D2 map)

Post by Turky »

I think I remember this one. Is this the one where you have to collect gas cans to fill up the car with?
Image
Image
Image

User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Reputation: 2

Re: zomb_atrium (L4D2 map)

Post by j3rk »

yessir, that one. seemed like a decent setting for a jka zombies map.

User avatar
Turquoise Dragon
The Scaled One
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Reputation: 8
Location: Looking in your window. Hi.

Re: zomb_atrium (L4D2 map)

Post by Turquoise Dragon »

Damn...looks awesome. Now that I know at least part of what goes into mapping, I can appreciate this even more. Great work.
Image

AmericanFool
Posts: 83
Joined: Thu Dec 30, 2010 1:38 am
Reputation: 0

Re: zomb_atrium (L4D2 map)

Post by AmericanFool »

Turquoise Dragon wrote:Damn...looks awesome. Now that I know at least part of what goes into mapping, I can appreciate this even more. Great work.


yeah, the kr3J tends to make the nicest looking maps

User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Reputation: 2

Re: zomb_atrium (L4D2 map)

Post by j3rk »

thanks for the props broz. here's another screenie after another lighting pass. don't want it to be too bright of course, but the main areas are pretty well lit while the camping areas will remain with deep shadows.

Image

User avatar
Max Rambone
Ramboner
Posts: 2662
Joined: Thu Jun 11, 2009 5:55 am
Reputation: 16

Re: zomb_atrium (L4D2 map)

Post by Max Rambone »

There should be little light.....flickering lights....and you should be able to shoot lights out. :)

J3rk is the mapman.

~archi
Eventus stultorum magister.

User avatar
Magyk
Graphics Guru
Posts: 4129
Joined: Mon May 25, 2009 4:39 pm
Reputation: -87
Location: East Coast, USA

Re: zomb_atrium (L4D2 map)

Post by Magyk »

Max Rambone wrote:....flickering lights....

Max Rambone wrote:....flickering lights....

Max Rambone wrote:....flickering lights....

Max Rambone wrote:....flickering lights....

Max Rambone wrote:....flickering lights....

Max Rambone wrote:....flickering lights....



Looks very nice, jerk is indeed the master mapper.
Image

User avatar
Turquoise Dragon
The Scaled One
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Reputation: 8
Location: Looking in your window. Hi.

Re: zomb_atrium (L4D2 map)

Post by Turquoise Dragon »

So...how long you been at this to get the knack for making such great maps?
Image

User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Reputation: 2

Re: zomb_atrium (L4D2 map)

Post by j3rk »

enh, don't believe the hype. as much as i enjoy the ego boost, there's nothing that i do that any other n00b couldn't do. i think my stuff gets a little attention now and then just cuz i'm one of a dwindling number of remaining siege mapperz.

to answer your question though, my first map was h3hsiege and i think that was released in '05 or '06.

Post Reply