Roflraptor wrote:We need a map with square rooms, no more than five textures and obj's to complete. Get on it people!
Hence the appeal of Cargo.
Roflraptor wrote:We need a map with square rooms, no more than five textures and obj's to complete. Get on it people!
tens0r wrote:Because every custom map either the objs suck, the spacing is way too small, or people put more into looks than gameplay. Every screenshot I see is gay looking maps. They all seem too dark, unless your gamma is just really low. But I don't want to play siege in a dungeon.
tens0r wrote:Well then prove me wrong people. You guys have been talking about mapping for years and not even one has been put out yet. Tri makes maps in 1-2 weeks at a time and some of them are actually good. Don't need to put in sooooo much effort into one map and make a few, we're bound to put up with at least 1 out of 10.
@ Bob, yes I realized this years ago that cargo sucks balls. It's a map full of midget doors/hallways.
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