no idea, didn't know it was discussed before nub posted that thread. the purpose for this particular thread was because i needed to know how to code an esm feature.
Toggle to third to see around and look around shit and back to first whenever I shoot.
The siege god knows best
Imaginez une forme. Pas comme les autres. Une forme qui peut influencer toutes les autres formes. Une forme qui peut changer de forme à une autre. Imaginez vous en êtes propriétaire. Ouvrez vos yeux.
yews 3rd all the time for saber/melee/baton and nades. Switch for mines, depending if I want exact placement or not. 1st for guns usually, unless I'm trying to look around boxes, or I'm navigating through small areas. Then I switch to 3rd.
The only benefit of using first person is when you're aiming up or down and your body blocks your view of whatever your aiming at and even then if you have played in third enough you are used to it. In siege there aren't enough times where you are aiming up or down at an enemy to make toggling a lot even worth it. In ctf I toggle a lot more though.
jaw4 wrote:The only benefit of using first person is when you're aiming up or down and your body blocks your view of whatever your aiming at and even then if you have played in third enough you are used to it. In siege there aren't enough times where you are aiming up or down at an enemy to make toggling a lot even worth it. In ctf I toggle a lot more though.