Preview: siege_tie1a

Discuss siege map projects.

Re: Preview: siege_tie1a

Postby aƒrÒ on Thu Mar 17, 2011 5:01 pm

this look awesome, i hope its finished soon :D
aƒrÒ
 
Posts: 239
Joined: Fri May 29, 2009 1:18 pm
Local time: Sun Dec 07, 2025 8:06 pm
Karma: -70

Re: Preview: siege_tie1a

Postby j3rk on Thu Mar 17, 2011 8:37 pm

hey tens0r, can you at least kindly keep the trolling to like one post per thread please?
4 8 15 16 23 42
User avatar
j3rk
A nub is In Ur Memories
 
Topic author
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Local time: Sun Dec 07, 2025 3:06 pm
Karma: 2

Re: Preview: siege_tie1a

Postby Turky on Thu Mar 17, 2011 8:51 pm

I would say make it one post per page, but he's already broken that rule...
Image
Image
Image
User avatar
Turky
dude weighs like 90 pounds
 
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china
Highscores: 1
Local time: Sun Dec 07, 2025 2:06 pm
Karma: -132

Re: Preview: siege_tie1a

Postby Turquoise Dragon on Thu Mar 17, 2011 9:03 pm

tens0r wrote:custom maps suck.


Then, please, let us know what makes the base maps so much better. That way, we'd be able to improve upon the custom maps.
Image
User avatar
Turquoise Dragon
The Scaled One
 
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Sun Dec 07, 2025 3:06 pm
Karma: 8

Re: Preview: siege_tie1a

Postby j3rk on Thu Mar 17, 2011 10:35 pm

i think tens is just having fun trolling with the customs thing cuz he knows it's annoying to some dudes, not to actually improve the quality of custom maps. i don't claim to know him, but i doubt that he actually has any beef with any decent custom map which is why I think he's never cared to elaborate. i've just come to accept it; it would be nice if the number of troll posts were cut down a bit though.

(edited cuz the original post didn't make much sense.)
4 8 15 16 23 42
User avatar
j3rk
A nub is In Ur Memories
 
Topic author
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Local time: Sun Dec 07, 2025 3:06 pm
Karma: 2

Re: Preview: siege_tie1a

Postby Turky on Thu Mar 17, 2011 10:51 pm

Turquoise Dragon wrote:
tens0r wrote:custom maps suck.


Then, please, let us know what makes the base maps so much better. That way, we'd be able to improve upon the custom maps.


I actually tried to make the base maps better. No one wanted to try anything new...

I had a way to get rid of spam for good :)
Image
Image
Image
User avatar
Turky
dude weighs like 90 pounds
 
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china
Highscores: 1
Local time: Sun Dec 07, 2025 2:06 pm
Karma: -132

Re: Preview: siege_tie1a

Postby Turquoise Dragon on Fri Mar 18, 2011 11:25 pm

Turky wrote:
Turquoise Dragon wrote:
tens0r wrote:custom maps suck.


Then, please, let us know what makes the base maps so much better. That way, we'd be able to improve upon the custom maps.


I actually tried to make the base maps better. No one wanted to try anything new...


That's the problem. Many people are very afraid of anything (or anyone, for that matter) that is different than what they percieve as normal. Trust me.
Image
User avatar
Turquoise Dragon
The Scaled One
 
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Sun Dec 07, 2025 3:06 pm
Karma: 8

Re: Preview: siege_tie1a

Postby Turky on Sat Mar 19, 2011 3:02 pm

I bet if Guard changed up the classes on Impulse (not Anub-style though), dudes would still play there since that's our pug server. But since most players are super scared of change, he's too scared to lose his server leverage, so he keeps it as is.

Of course I'm talking about reasonable changes, not fucking up class balance by giving reborn boss pistols and jan batons (still mad about that!).
Image
Image
Image
User avatar
Turky
dude weighs like 90 pounds
 
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china
Highscores: 1
Local time: Sun Dec 07, 2025 2:06 pm
Karma: -132

Re: Preview: siege_tie1a

Postby tens0r on Sat Mar 19, 2011 4:30 pm

How about you fix siege before you fix the classes/weapons.


~tensor
Image
tens0r
 
Posts: 1996
Joined: Mon May 25, 2009 7:52 pm
Location: I'm a god.
Local time: Sun Dec 07, 2025 2:06 pm
Karma: -88

Re: Preview: siege_tie1a

Postby GUARD!AN on Sat Mar 19, 2011 8:16 pm

Turky wrote:I bet if Guard changed up the classes on Impulse (not Anub-style though), dudes would still play there since that's our pug server. But since most players are super scared of change, he's too scared to lose his server leverage, so he keeps it as is.

Of course I'm talking about reasonable changes, not fucking up class balance by giving reborn boss pistols and jan batons (still mad about that!).


Yep. Pretty much.

Until an overwhelming majority of the pug population comes to me and asks for a change on Impulse, it will stay as is. Just how the vast majority of pubbers liked the pistols/stun batons, so I added them back after nub rage-revoked them.
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
User avatar
GUARD!AN
Soup Eater
 
Posts: 3019
Joined: Mon May 25, 2009 3:41 pm
Location: San Francisco, CA
Highscores: 4
Local time: Sun Dec 07, 2025 12:06 pm
Karma: -147

PreviousNext

Return to Mapping

Who is online

Users browsing this forum: No registered users and 2 guests