Download: siege_jhoth1b

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Re: Download: siege_jhoth1b

Postby GUARD!AN on Tue Mar 22, 2011 11:45 pm

I'm gonna go ahead and remove cargo from Impulse for a week to convince people to try this map :)

It's actually kind of a rare thing (in siege) for a developer to be so available and ready to modify the map as per our feedback, and I would like to encourage utilizing that open communication with J3rk some more, he could really breathe some new life into pugging at the same time that we get new maps that we really love.
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
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Re: Download: siege_jhoth1b

Postby piipe on Tue Mar 22, 2011 11:46 pm

lol
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Re: Download: siege_jhoth1b

Postby j3rk on Wed Mar 23, 2011 12:23 am

Cool, thanks for the feedback yo.

Turky wrote:Defense jan can't get through the bars in that vent we talked about. So either let them be breakable by demps or give d jan blaster? shrug


>> I'll probably just remove them completely. Otherwise you could treat em like the 'windows' in hoth I guess until I get another version out.

Turky wrote:Oh and maybe those breaks in the ramp at 2nd obj? Really tricky to jump... should the obj be so strongly centered around being able to make that jump?


>> There is another side you can yews, heh heh. The other side doesn't break if you can't make the skill jump.

Turky wrote:And maybe move the jan hack on the same side as the entrance so the jan isn't so exposed? Or is that not a good idea...


>> Yeah, the jan was pretty exposed in Cargo so I wanted to kind of leave it that way. I was hoping that the different layout of the room would make it a little easier to sneak over there unnoticed. I'd prefer not to change that tbh.

Thanks again.
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Re: Download: siege_jhoth1b

Postby j3rk on Wed Mar 23, 2011 12:24 am

:-)

GUARD!AN wrote:I'm gonna go ahead and remove cargo from Impulse for a week to convince people to try this map :)

It's actually kind of a rare thing (in siege) for a developer to be so available and ready to modify the map as per our feedback, and I would like to encourage utilizing that open communication with J3rk some more, he could really breathe some new life into pugging at the same time that we get new maps that we really love.
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Re: Download: siege_jhoth1b

Postby § Vail § on Wed Mar 23, 2011 7:53 am

GUARD!AN wrote:I'm gonna go ahead and remove cargo from Impulse for a week to convince people to try this map :)

im gonna revan it and call votes for endor 24/7 until you readd cargo
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Re: Download: siege_jhoth1b

Postby Turky on Wed Mar 23, 2011 3:27 pm

oink rolling in his e-grave lmfao xD
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